LandMine
Explosive fun, handle with care!
About this mod Machine translation
Landmine Mod / Landmine Mod
Installation method / Installation
- Place REPO_LindMine.dll and lindmine into the BepInEx/plugins directory
Copy REPO_LindMine.dll & lindmine to BepInEx/plugins
- Requires REPOLib.dll dependency / Requires REPOLib.dll dependency
- Supports in-game REPOConfig dynamic editing / Supports in-game REPOConfig dynamic editing
Configuration items / Configurations
| Parameter name Parameter | Default value Default | Description Description |
|--------------------------|---------------|---------------------------------------|
| landMineAmount | 25 | Number of mines present at the same time / Spawn mines |
| landMinePlayerDamage | 80 | Explosion damage to players / Damage to players |
| landMineEnemyDamage | 20 | Explosion damage to monsters / Damage to enemies |
| explodeSize | 1.5 | Explosion radius (m) |
| detectEnemyCollider | true | Whether the monster triggers the mine / Enemy trigger enable |
Author / Author
XiaoHai
Bilibili/Bilibili:
"Explosive fun, handle with care!"
"Watch your step, there are surprises in store!"
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: