JumpyHead
Adds Personal MoreHead options mainly just uploading it here so friend's can easily install but if you want it you may have it.
About this mod Author’s original text
Stuff Added:
Jumpy's Cap (what it actually is: A orange version of the Plumber's Cap from TF2)
Jumpy's Scarf (what it actually is: A orange version of the cozy cover up from TF2)
Jumpy's Body (what it actually is: A TF2 engineer with the desired cosmetics on with some extras that wouldn't work with repo)
P.S.
If your wondering who "Jumpy" is
Jumpy is me I am Jumpy or "JumpiestGrain" but for short it's Jumpy..
I just wanted to make some cosmetics for fun and have them uploaded for easy access for my friends to use in games, that's all this is.
That's all it's going to be
Possible Addons for the future: The Earmuffs.
I tried getting them working but they just would not show up in REPO for whatever reason so I gave up.
Man I'm writing all this and is anyone even gonna read it?
NO..
why would they do that they see funny repo mod and press download not concerned at all what it is!!!!!
(haha see i'm overreacting)
in all seriousness if any non friends want to use this they may, I don't see why you'd want to knowing the context but go for it.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: