InitialValuables
Multiple chosen items appear at the beginning of each level with variable probability. Take care of your cart or they won't spawn!
About this mod Author’s original text
Chance Dice Spawner
Spawns one "Gambler" at the beginning of each level. Valuable from the mod
Surprise Gift
Spawns one "Chance Present" at the beginning of each level, with multiple possible positive or negative consequences when broken. Will you risk breaking it or will you sell it? Valuable from the mod
Death Note
With a low probability by default, it spawns one "Smith Note". Kill your friends? Kill your foes? You choose. Valuable from the mod
These are all the default valuables used and preconfigured by the mod, you can find the InitialValuables.cfg to change all about the default items or adding your own valuables here BepInEx\config\ZeroTails.InitialValuables.cfg
Inside the config file everything is explained.
The items can spawn on the carts of the shop too, but they can only be used in the shop and could if you are unlucky enough cause terrible consequences, but there is the possibility of getting free things... So, you will risk your life for it, right? Either way, it should be a fun experience.
Only the host needs to change the config for it to take effect in-game.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: