IncreaseTumbleDamage

v1.2.2·Updated 2026-07-06

Scales tumble launch damage by upgrade level for R.E.P.O.

About this mod Author’s original text

Increase Tumble Damage

A BepInEx mod for R.E.P.O. that scales tumble launch damage based on your upgrade level.

Features

🎯 Tumble Launch Damage Scaling

Deal more damage to enemies as you upgrade your Tumble Launch skill. The damage multiplier scales with your upgrade level:

| Level | Multiplier (default 1.1×) | Base 15 damage → |

|-------|--------------------------|------------------|

| 1 | 1.1× | 16 |

| 3 | 3.3× | 49 |

| 5 | 5.5× | 82 |

| 10 | 11× | 165 |

Only tumble launch damage is affected. Weapons, explosions, and other damage sources are not scaled.

🛡️ Self-Damage Reduction

Take less self-damage from tumble impacts as you level up. Reduction scales linearly up to a configurable maximum:

  • Default: up to 100% reduction at 10 upgrades
  • At 5 upgrades → 50% reduction
  • Fully configurable via config

Configuration

All settings are in BepInEx/config/headclef.IncreaseTumbleDamage.cfg.

[Damage On Enemy]

| Key | Default | Description |

|-----|---------|-------------|

| Enable | true | Toggle enemy damage scaling on/off |

| Multiplier Per Level | 1.1 | Multiplier per upgrade level. Formula: level × value |

| Max Multiplier | 0 | Cap the multiplier (0 = no cap) |

[Damage On Player]

| Key | Default | Description |

|-----|---------|-------------|

| Enable | true | Toggle self-damage reduction on/off |

| Upgrades Needed For Max Reduction | 10 | Upgrades to reach full reduction |

| Max Damage Reduction | 1.0 | Maximum reduction ratio (1.0 = 100%) |

Multiplayer Behavior

  • Enemy damage scaling — runs wherever the tumble hit is processed. Works based on the hitting player's upgrade level.
  • Self-damage reduction — runs per-client. Only players with the mod installed get reduced self-damage.

Requirements

  • BepInEx 5.x installed for R.E.P.O.
  • Character Stats — required dependency (reads player upgrade levels)

Installation

  • Install Character Stats mod first (or let handle the dependency).
  • Place Increase Tumble Damage.dll into your BepInEx/plugins folder.
  • Launch R.E.P.O. — a config file is generated on first run.
  • Edit BepInEx/config/headclef.IncreaseTumbleDamage.cfg or use the in-game config menu.

Updating from v1.0.x? Stat override features have moved to a separate mod. Delete the old config file to get clean defaults.

Development

Project Structure

├── Increase Tumble Damage.cs # Plugin entry point & config

├── Patches/

│ └── TumbleLaunchDamagePatch.cs # Harmony prefixes — damage scaling

└── README.md

Building

This project is part of the Repo.slnx solution and references Character Stats at compile time. Build the whole solution so dependencies build in the correct order:

dotnet build../Repo.slnx

License

This project is licensed under the MIT License — see the LICENSE file for details.

These mods (all) generated by using AI tools. If there's anything wrong use to give a feedback, I use there more than.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackheadclef-CharacterStats

File & checksum

Filename
IncreaseTumbleDamage-1.2.2.zip
File size
117.6 KiB