HuntsmanEyesOpened
【Host Only MOD】Huntsman vision awakening and forced sound investigation.Huntsman vision awakening and forced sound investigation.
About this mod Machine translation
HuntsmanEyesOpened
COMPATIBLE WITH COSMETICS UPDATE V0.4.0.
This mod is a host-only mod that awakens the Huntsman's vision behavior, makes it attack only directly visible players, and strongly forces it to investigate heard sound positions.
Overview
The Huntsman can detect visible players using a configurable frontal view angle and maximum sight distance.
It does not attack through walls, doors, hinges, or other blockers.
When custom sound investigation is enabled, heard sound positions inside the configured range are stored as high-priority investigation targets.
If the Huntsman hears a sound during aiming or shooting, the investigation is preserved and the Huntsman returns to the sound position after the attack.
If the Huntsman finds a visible player while investigating a sound, it attacks according to the configured attack delay, damage, knockback, and cooldown, then returns to the pending investigation when possible.
When the investigation is completed or the path becomes invalid, the Huntsman returns to normal roaming.
All gameplay decisions are handled by the host, so other players do not need to install the mod.
Features
- Host-only AI behavior change
- Direct visual detection for the Huntsman
- Attacks only directly visible players
- Configurable frontal view angle
- Configurable maximum sight distance
- Configurable delay from discovery to attack
- Configurable minimum time between attacks
- Optional vanilla sound reaction
- Forced sound investigation enabled by default
- High-priority sound investigation after attacks
- Sound investigation target correction using NavMesh
- Investigation cleanup to prevent stuck walking behavior
- Configurable touch reaction
- Configurable damage per shot
- Configurable knockback multiplier
Configuration
Vision
ViewAngle
- Description: Frontal view angle in degrees
- Default: 90
- Minimum: 1
- Maximum: 179
MaxSightDistance
- Description: Maximum sight distance
- Default: 18
- Minimum: 1
- Maximum: 100
Reaction
KeepTouchReaction
- Description: Keep vanilla touch reaction
- Default: true
- Minimum: false
- Maximum: true
KeepVanillaSoundReaction
- Description: Enable vanilla sound reaction instead of forced custom investigation
- Default: false
- Minimum: false
- Maximum: true
EnforceSoundInvestigate
- Description: Always investigate the heard sound position when custom sound reaction is active
- Default: true
- Minimum: false
- Maximum: true
SoundInvestigateRange
- Description: Maximum range for forced sound investigation. 0 means unlimited
- Default: 100
- Minimum: 0
- Maximum: 100
MinTimeBetweenAttacks
- Description: Minimum time between attacks in seconds
- Default: 5.0
- Minimum: 0.01
- Maximum: 10.00
VisualAttackDelay
- Description: Delay from discovery to attack in seconds
- Default: 0.00
- Minimum: 0.00
- Maximum: 5.00
Shot
DamagePerShot
- Description: Damage per shot
- Default: 50
- Minimum: 0
- Maximum: 9999
KnockbackMultiplier
- Description: Knockback multiplier
- Default: 10.0
- Minimum: 0.0
- Maximum: 20.0
Notes
- Vanilla sound reaction is off by default.
- Forced sound investigation is on by default.
- Sound investigation range defaults to 100.
- Damage per shot defaults to 50.
- Knockback multiplier defaults to 10.0.
- Touch reaction remains on by default.
- The host controls the Huntsman behavior for the whole lobby.
- Existing config files keep their old values. Delete or edit BepInEx/config/REPOJP.HuntsmanEyesOpened.cfg to apply the new defaults.
Installation
- Install BepInEx 5 for REPO.
- Put the mod DLL into the plugins folder.
- Let only the host install the mod.
※Mod created by AI
HuntsmanEyesOpened
COSMETICS UPDATE V0.4.0対応済み.
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このMODは, ハンツマンのVisual Awakening, Direct Visual Recognition したプレイヤーへのATTACK, and the place where the sound was born へのforced investigation を行 うホスト専 use MOD です.
summary
ハンツマンは, setting the possible front view angle and the maximum visual recognition dista …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: