HostGreatWizard
Host-only staffless Zero Gravity, Roll, Void and Holly Flush. R to switch or charge, E to cast. F5 role menu. Guests need no mod.
Screenshots 2 screenshots
About this mod Machine translation
HostGreatWizard
A host-only spellcaster: use Zero Gravity, Roll and Void without a staff, and unleash Holly Flush. Keyboard-and-mouse edition by Okome_Mod.
Sote's Zero Gravity・Roll・Void user's role, and Hiroyuki's Holly Flush's role as "Great Wizard".キーボード・マウス向けの配版です.
Controls/Operations
| Action / Operation | Default / Initial Settings |
| --- | --- |
| Select or disable role / Select or disable role | F5 |
| Switch spell while empty-handed / 素手で Magic Cut り Alternative え | Tap and release R / Rを Short Press しして里す |
| Charge while empty-handed / 素手でチャージ | Hold R and look upward more than 50° for 0.3 seconds / R长动し+上を50°より大きく向いて0.3 seconds |
| Cast a charged spell / チャージ済みの魔を発动 | Press E / Eを肖す |
A completed charge stays ready after releasing R or looking away. Face the target and press E (the game's Interact binding). Switching spells clears the charge. Holding an object preserves the stored charge but prevents switching, further charging or firing until empty-handed again. Incomplete charge decays at twice the charging rate when you stop charging. Interactions take priority over casting.
After finishing the チャージはRをleaveし, the front をdirection いてもmaintains します. Sniper いをつけてEで発动してください. Magic cut and remove. Object をつかんでもチャージは maintains しますが, その间は cut り substitutes ・Additional チャージ・発shoot を行えません. The unfinished speed is 2 times the speed and the speed is reduced.
Abilities / abilities
- Spell order: Zero Gravity → Roll → Void. Holly Flush appears after Void when its gauge is full.
- Mana: capacity 10, start each level with 5, recover 1 every 60 seconds. Each cast consumes 1 mana.
- Zero Gravity: can affect the caster. Void: the caster is excluded from the mod's own Void effect.
- Staff mastery: while this role is selected, enemy impact damage from real Roll / Zero Gravity / Void staff shots is set to 80. This is not +80 and does not boost unarmed magic or teammate damage.
- Holly Flush: its separate gauge fills over 13 minutes of active stage time. Casting consumes the entire gauge and 1 mana. For about 3 seconds, enemies within 10 m are reduced to 0 HP. At activation, fallen allies within 10 m revive with 25 HP and living allies recover up to 25 HP. The gauge can refill for another use in the same stage.
- HUD: current spell, 10-segment mana meter and Holly Flush gauge. Completed spell charge changes the mana-meter color. The host sees the custom HUD; unmodded guests use native synchronized spell effects.
The maximum magic power is 10, the magic power is 5 at the beginning of each magic power, and the magic power is restored by 1 power in 60 seconds.どのMagic も 1 turn に つ きMagic 1 を consume し ま す. MAGIC の cut り substitute え cis は Zero Gravity → Roll → Void で, ホ ー リ ー ゲ ー ジ満 タ ン 时 の み Void の TIME に Holly Flush が 入 り ま す.
実物の3 types of sticks are used in situations, and the enemy is set in 80. The simple magic formula is a simple magic recipe. Holly Flushは13 minutesで専用ゲージが満タンになり,ゲージfull amount and magic power 1をconsumingします. In about 3 seconds, the enemy within a radius of 10m has 0 HP, the enemy has 0 HP, the enemy has 0 HP, the enemy has 25 HP, and the enemy has 25 HP. The same as じステージでもできます.
Configuration/settings
Run once, close the game, then edit BepInEx/config/local.bei.hostgreatwizard.cfg.
| Section / Key | Default | Meaning / Content |
| --- | --- | --- |
| Controls/SwitchSpellKey |
| Effects / UseNativeStaffCharge | true | Native staff charge effects / Standard staff を使ったチャージPerformance |
Changing SwitchSpellKey changes both switching and charging. E follows the game's Interact binding. F5 can be changed in local.bei.hostroleselector.cfg.
SwitchSpellKeyの変changeは、Magicの Cutり选えとチャージの両squareにApplyします.
Native charge effects seen by guests may need another upward look after grabbing/releasing an object. Network timing can differ from the host HUD. / After the object has been separated, the performance of the side of the object has been performed again and the operation has been necessary and the occasion has bee …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: