HighStrengthFix
Fixes wobbly grabs when players have high strength levels.
Screenshots 2 screenshots
About this mod Author’s original text
R.E.P.O. - High Strength Fix
When players have a very high strength level, grabbing light objects causes them to shake/wobble a lot.
This is mostly an issue for gun items, but also affects valuables.
This mod fixes that.
Installation
- Download & install BepInEx.
- Download the latest release of this mod.
- Place REPO_HighStrengthFix.dll in your BepInEx/plugins directory.
Alternatively, the mod is available Mod Manager.
Screenshots
Vanilla/mod disabled (strength level 10)
Mod enabled (strength level 10)
How it works
The mod calculates a strength "cap" based on the item's mass ((mass * CapMultiplier) + CapOffset) - the heavier the item, the higher the cap.
If your strength is lower than the cap, the mod does nothing.
If your strength is higher than the cap, it calculates a damping factor to apply to the grab that brings your effective strength down to the cap.
It should have no impact on what you can pick up.
I found the sledgehammer to still not want to play nicely with this system at high strength levels, so for heavy melee weapons a (configurable) set cap
is used.
Configuration
All options can be configured in-game using the REPOConfig mod, or manually by:
- Launch the game with mod installed at least once.
- Edit the REPO_HighStrengthFix.cfg file within your BepInEx/config directory.
Example Configuration
Settings file was created by plugin HighStrengthFix v1.0.0
Plugin GUID: REPO_HighStrengthFix
[General]
Setting type: Boolean
Default value: true
EnableMod = true
Setting type: Single
Default value: 1.95
Acceptable value range: From 1 to 2.5
CapMultiplier = 1.95
Setting type: Single
Default value: 0.1
Acceptable value range: From 0 to 1.99
CapOffset = 0.1
Lower cap for heavy melee weapons (sledgehammer)
Setting type: Boolean
Default value: true
LowerCapForHeavyMelee = true
The cap to use for heavy melee
Setting type: Single
Default value: 2.1
Acceptable value range: From 1 to 3
HeavyMeleeCap = 2.1
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: