HalfLifeSFX
Includes sound replacers for explosions, player grabbing, gunfire, extractions, enemies, valuables, and enemy encounters
About this mod Author’s original text
Breakdown
- Most weapon sounds taken from Entropy Zero 2, which brings along improved sounds of half life 2 weapons. Others are from half life 2, namely enemy sounds or some weapons
- 2 sounds for the shotgun (all sounds from here have equal chances to play)
- 2 sounds for the handgun
- 1 sound for the extraction point final alarm (red light countdown)
- 1 sound for the extraction locator ping
- 3 sounds for explosions
- 1 sound for the shockwave grenade
- Stalker scream jumpscare sound for upscream
- 19 sounds for trudge (hl2 strider)
- 1 sound for the peeper, radio, and music box
- 8 sounds for animal (fast zombie hl2)
- 3 sounds for spotting a dead player or encountering an enemy
- 3 grabber sounds (gravity gun)
Changelog
- 1.0.0: Release
- 2.0.0: Added variations for some sounds
- 2.0.1: Fixed said variations, added shockwave grenade sound, changed icon
- 3.0.0: Added some enemy sounds, added sounds for the sword (crowbar sounds)
- 3.0.1: Removed sword sounds (really weird and broken)
- 4.0.0: Replaced nearly every sound from trudge with that of the hl2 strider
- 4.0.1: Fixed README
- 4.5.0: Headmanhack update
- 5.0.0: Added sounds for rugrat, most if not all replaced
- 5.5.0: Added sounds for animal, and some other miscellaneous changes: peeper spot sound, radio music, music box music, headman death sound
- 5.5.1: Head + enemy encounter sounds
- 6.0.0: Fixed an explosion sound, removed rugrat's sounds, headman, and spewer because they felt unnatural and boring
- 6.0.1: actually added the fixed sound
- 6.0.2: Fixed trudge's sounds not working
- 6.0.3: Removed deprecated dependency, added sounds for the grabber
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackloaforc-loaforcsSoundAPI