Guest Role
Host-assigned Medic, Mechanic, Tank, Bird, Brawler, Burger, Agent and Trapper roles. F8 selection panel. Guests do not need this mod.
Screenshots 8 screenshots
About this mod Machine translation
Guest-Role
Created by a Japanese mod creator. / Japanese mod creator によるMODです.
Host-assigned roles for R.E.P.O. multiplayer. The host selects a player and a role with F8. Guests do not need this mod installed.
Roles
| Role | Abilities |
| --- | --- |
| Medic | Automatically revive the nearest fallen teammate within 3 m at 25 HP (capped by maximum HP), twice per stage by default. Hold the expression bound to 7 to heal nearby allies within 5 m: 5 HP every 2 seconds, with a shared 100 HP stage budget by default. |
| Mechanic | Directly hold a damaged valuable while holding 7 / Expression3 to repair 2% of its original value per second, with a 50% stage budget. Also suppresses supported valuable effects while holding them. |
| Tank | Base maximum HP of 200 plus health upgrades. Covers enemy damage to allies within 5 m, taking the transferred damage with 15% resistance. Transferred damage cannot lower Tank HP below 1; cover stops at 1 HP. |
| Bird | One bonus extra-jump upgrade, Wings level 10 by default, fall-damage protection excluding pits, and easier air steering. Tumble in midair and move forward for limited camera-directed flight with a configurable upward angle. |
| Brawler | One bonus Tumble Launch upgrade, 30 tumble attack damage and a 2-second stun on successful tumble hits against eligible enemies, plus a 1.1x / 1.2x / 1.3x melee combo (next damaging hit within 3 seconds; then back to 1.1x). Native tumble-hit self-damage remains 5. |
| Burger | Requires both vanilla Burger head meshes. While tumbling with eyes closed (8 / Expression4), once per stage, a new holder instantly receives up to 50 HP at a 15 HP cost, then receive 10 HP every 1 second at a shared 3 HP cost. These costs can kill Burger. Death Head Battery level 30; holding Burger’s conscious death head heals 3 HP every 1 second. |
| Agent | Silent footsteps, landings, voice chat and chat TTS to enemy investigation; 2x visual recognition time; base damage x1.5 to unaware enemies; firearm enemy damage x1.1 against aware enemies (no stacking); firearm energy consumption 50%. |
| Trapper | Look down 70° while standing, then crouch for 0.5s: armed Stun Mine 0.3m ahead. 20s cooldown. Max 5, oldest removed. Native traps ignore you. |
One player can have one role at a time, and each role has one assigned player. Assigning another role replaces that player's previous role. Reassignment does not refill spent stage budgets. Role assignment requests a vanilla TTS announcement from the selected player.
Role illustrations / job introduction
Illustrations explain the roles; cosmetic skins shown are not included in this mod.掲梕れたattire・スキンをadds するMODではありません.
Medic
Default: 5 HP every 2 seconds within 5 m, 100 HP shared per stage. Auto-revive within 3 m at 25 HP, capped by maximum HP, twice per stage. Limits are configurable.
Mechanic
Hold 7 / Expression3 while directly holding a valuable: repair 2% per second, 50% per stage. Supported effect suppression remains automatic.
Tank
Base maximum HP 200 plus upgrades, 15% damage resistance. Cover applies to enemy damage only; transferred damage cannot lower Tank HP below 1.
Bird
One extra jump upgrade, Wings level 10 by default (the native upgrade has no fixed maximum), limited flight and fall-damage protection excluding pits.
Brawler
One bonus Tumble Launch upgrade. Tumble attack damage is set to 30, not a dynamic 2x multiplier. Successful tumble hits apply a 2-second stun to eligible enemies, including heavy enemies. Vanilla stun immunity still applies, and longer existing stuns are not shortened. Consecutive melee weapon hits within 3 seconds cycle through 1.1x, 1.2x, and 1.3x damage, then return to 1.1x; this added stun applies only to tumble attacks. Guests do not need the mod.
Agent / エージェント
- After Contact, automatic Agent TTS is silent for 6 seconds from dispatch (including repeat Contact). Scanning continues; the next notification uses current conditions. Manual chat and voice chat are unaffected.
- Contact notificat …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: