GambitMainMusicReplacer
Replaces Gambit's main music with a custom track. Starts at 0:00, stays synchronized, loops, and stops when Gambit leaves.
About this mod Author’s original text
Gambit Main Music Replacer
A client-side BepInEx 5 mod for R.E.P.O. that replaces Gambit's main theme with a custom audio track.
Features
- Starts the replacement track from 0:00 when Gambit's theme becomes audible.
- Keeps the normal, muffled, and leaving music sources synchronized.
- Loops the replacement track while Gambit is active.
- Stops the music session when Gambit leaves or is removed.
- Does not replace roulette ticks, spinning sounds, tongue hits, jingles, footsteps, or other Gambit sound effects.
Replaced game clips
- enemy spinny music
- enemy spinny music muffled
- enemy spinny music leaving
Installation
Install Mod Manager or r2modman. The package automatically installs the plugin and its audio file.
For manual installation, copy the contents of BepInEx/plugins/GambitMainMusicReplacer/ into:
BepInEx/plugins/GambitMainMusicReplacer/
The folder must contain:
GambitRouletteMusic.dll
roulette.ogg
Configuration
The configuration file is created after the first launch:
BepInEx/config/com.artem.gambitroulettemusic.cfg
Default playback settings restart the track from the beginning, keep all three game music sources synchronized, and loop it until Gambit leaves.
Multiplayer
This is a client-side audio replacement. Each player who wants to hear the replacement should install the mod.
Audio rights
The package author is responsible for having permission to redistribute the included audio track.
Русский
Мод заменяет только основную музыку Gambit. Трек начинается с 0:00, синхронизируется между обычной, приглушённой и уходящей версиями, повторяется до ухода моба и не меняет звуки самой рулетки.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: