FFXIVHeadGears
Based on Final Fantasy XIV
About this mod Machine translation
I used the FF14 decoration module produced by morehead's unitypackage. I am very grateful to the author for his great development so that novice programmers can make their favorite mods! 0v0
This Final Fantasy XIV cosmetic modification was developed using Morehead's Unity package. We sincerely appreciate the author's efforts in enabling programming novices to create their desired mods. Thank you! 0v0
URL of morehead module:
morehead's website:
The nickklmao-MenuLib front-end module needs to be installed when using it.
nickklmao-MenuLib mod is required as a prerequisite.
Note: When the Chinese patch is not applied, a square will appear in the item name. This is because the game does not support Chinese and is not a module bug.
Note: When the Chinese localization patch is not applied, item names will appear as block characters. This occurs because the game does not support Chinese text display natively, and is not a bug caused by the mod.
mod content/mod content
1.AngelicCirclet-Angel Halo
2.BlackMage-Black Magic
3.CMCone-Crescent Moon Nightcap
4.CMNightcap-Crescent Moon Nightcap
5.DemonicHorns-Demon Horns
6.Gaelicap-kite hat
7.GCarbuncle-Emerald Beast
8.Maidheadband-maid hairband
9.MoogleCap-Moogu Mogu Cap
10.Paladin-Knight
11.RCarbuncle-Ruby Beast
12.RedMage-Red Magic
13.Scholar-scholar
14.SprigganCap-Magic Stone Hood
15.YCarbuncle-Topaz Beast
16.ValentioneHat-lover hat
17.RoseRibbonedHat-Rose lover hat
18.LovelyMoogleCap-Moogu Moogu Heart Cap
19.KingSlimeCrown-Slime King Hat
20.BunnyChiefCrown-Bunny girl folds ears
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: