ExtractionGoalEscalation
【Host Only MOD】Increase the active extraction goal over time after an initial delay.
About this mod Machine translation
ExtractionGoalEscalation
ExtractionGoalEscalation is a host-only mod that increases the active extraction goal over time.
After the extraction point appears, the mod waits for a configurable delay in minutes.
Once that delay has passed, the required extraction goal increases at a configurable interval in seconds.
This makes slow play riskier and puts pressure on the team to finish hauling in time.
The goal update is intended to affect the currently active extraction point and also update the displayed target for players.
The mod does not run while you are in the shop.
Features
- Host-only behavior
- Initial delay before escalation begins
- Goal increases repeatedly at a configurable second interval
- Configurable increase amount in k$
- Configurable maximum goal in k$
- Stops working in the shop
- Optional per-increase log output
- Optional debug logging
How it works
- When an extraction point becomes active, the mod starts tracking it
- The mod waits for the configured start delay
- After the delay, the extraction goal increases every configured number of seconds
- The escalation stops when there is no active extraction point
- The escalation is paused while in the shop
- Optionally, escalation can stop once the current haul already meets the current goal
Configuration
A General
EnableMod
- Description: Enable or disable this mod
- Default: true
B Escalation
StartDelayMinutes
- Description: Minutes to wait after extraction point appears before escalation starts
- Default: 5
- Minimum: 0
- Maximum: 30
IncreaseIntervalSeconds
- Description: Seconds between each goal increase after the start delay
- Default: 1
- Minimum: 1
- Maximum: 300
IncreaseAmountK
- Description: Increase amount in k$. 0.01 means +10 each interval
- Default: 0.01
- Minimum: 0.01
- Maximum: 10.00
C Safety
MaximumGoalK
- Description: Maximum extraction goal in k$. 50 means 50000
- Default: 50
- Minimum: 1
- Maximum: 100
StopWhenGoalMet
- Description: Stop escalating when current haul already meets the current goal
- Default: true
LogGoalIncrease
- Description: Log each goal increase
- Default: false
Z Debug
EnableDebugLog
- Description: Enable debug logs
- Default: false
Example behavior
With the default settings:
- The extraction point appears
- The mod waits 5 minutes
- After that, the goal increases every 1 second
- Each increase adds 0.01k$, which means +10
- The goal will never exceed 50k$, which means 50000
Notes
- This is a host-only mod
- Players joining the host do not need to install it
- The mod is designed for active extraction points, not for shop scenes
- Very small intervals and large increase values can make runs much harder very quickly
Recommended use cases
- Make late extraction riskier
- Force faster hauling decisions
- Add pressure to longer multiplayer runs
- Create custom challenge rules for host-controlled sessions
ExtractionGoalEscalation
ExtractionGoalEscalation は、Now open the target amount of いているNapinsho が Time 経 経 で 嗗 え て い く ホ ス ト専 use MOD で す
The appearance of the acceptance place is the same, and the score is set as the standby time.
The standby time is the end, the number of seconds is set, and the required amount of goods is increased.
のんびりしすぎるほど adverse になり, チームにSuhaya い名品adjudicationをquest めるルールになります
The target amount is updated, the current level is updated, the current level is updated, and the current design is updated
ショップの中ではactionしません
Function
- ホストのみでaction
- The amount increase will start when the first episode is completed and the waiting time will start.
- The target amount of the interval per second unit is increased.
- It is possible to set the additional amount of k$ unit
- It is possible to set the maximum target amount of k$ unit
- Stop in the middle of ショップ
- It is possible to set the increased power output
- デバッグログを setting possible
action content
- The tracking of Naipinsuo Takota begins
- Set the start delay time and standby time
- After setting the number of seconds, the target amount will i …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: