ExtractionAutoRevive
【Host Only MOD】Revives everyone every time an extraction is completed. The product has been completedごとに全人を苏生する MOD
About this mod Machine translation
ExtractionAutoRevive
COMPATIBLE WITH COSMETICS UPDATE V0.4.0.
This mod is a host-only mod that revives dead players during extraction cleanup after their death head has stayed on the ground for the configured amount of time.
Overview
ExtractionAutoRevive changes the game's extraction/shop cleanup revive flow so dead players can be revived even when their death head is not inside the extraction point.
The current version waits until each death head has touched the ground for at least the configured duration before reviving that player.
This prevents early revives while the head is still falling, bouncing, or being moved by level cleanup behavior.
Features
Player-facing behavior
- Automatically revives dead players during extraction/shop cleanup.
- Works as a host-only mod.
- Waits for the death head to stay grounded before reviving.
- Clears delayed revive entries when the scene or level changes.
- Does not require any chat command.
Technical behavior
- Hooks the game's existing extraction/shop cleanup revive context.
- Temporarily redirects PlayerDeathHead.Revive() only while extraction cleanup is active.
- Queues dead players using PhotonView.ViewID when possible, with instance ID fallback.
- Checks death state through deadSet, isDisabled, active state, and death-head triggered state.
- Uses PlayerAvatar.Revive(true) first and falls back to PlayerAvatar.Revive(false) if needed.
- Uses SemiFunc.OnGroundCheck from the death head's physics object, rigidbody center, or collider bounds.
- Clears pending revive queues on scene load, active scene change, RunManager.ChangeLevel, and RunManager.RestartScene.
Installation
- Install BepInEx 5.4.x for REPO.
- Put ExtractionAutoRevive.dll into BepInEx/plugins.
- Install it on the host.
- Start the game.
Usage
No command is required.
When extraction/shop cleanup runs, the host queues dead players and revives each player after their death head has stayed grounded long enough.
Configuration
General
EnableMod
Setting name
EnableMod
Description
Enables or disables the mod.
Default
true
Minimum
Boolean only
Maximum
Boolean only
Log
EnableLog
Setting name
EnableLog
Description
Enables standard mod logs.
Default
true
Minimum
Boolean only
Maximum
Boolean only
EnableVerboseLog
Setting name
EnableVerboseLog
Description
Enables verbose diagnostic logs.
Default
false
Minimum
Boolean only
Maximum
Boolean only
GroundCheck
RequiredGroundedSeconds
Setting name
RequiredGroundedSeconds
Description
Required seconds that the death head must stay on the ground before revive.
Default
1.0
Minimum
0.0
Maximum
10.0
GroundCheckDistance
Setting name
GroundCheckDistance
Description
Ground ray distance from the death head collider bounds.
Default
0.35
Minimum
0.05
Maximum
3.0
PendingCheckIntervalSeconds
Setting name
PendingCheckIntervalSeconds
Description
Pending revive monitor interval.
Default
0.05
Minimum
0.02
Maximum
1.0
Notes
- This is a host-only mod.
- The mod does not instantly revive heads that are still airborne.
- If a level transition happens while a revive is waiting, the pending revive queue is cleared.
- The host should be the only player required to install this mod.
Contact
- REPO JP:
- REPO Modding Server:
※Mod created by AI
ExtractionAutoRevive
COSMETICS UPDATE V0.4.0対応済み.
このMODは, ホスト専の, にプレイヤーをデスヘッドのにAutomatically resurrects after contact with the ground when collecting items. するMODです.
REPOが好きな日本人のための日本人のみのREPOのDiscordサーバーあります!
Participate in the following のリンクから!
summary
ExtractionAutoReviveは、ゲームThe main body’s collection place/ショップThe existing resuscitation at the time of recycling ゲローを変changeし、 The Death Head is a place where death can occur.
Now the のバージョンでは, the death head が set the number of seconds to touch the ground and revive the します.
これにより, death head がfalling, jumping ねているmost center, または recycling processing でmoving にhay すぎる苏生が行 われるのを Defense ぎます.
Features
プレイヤー to move
- When the collection place/ショップ is recycled, the dead robot wil …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: