EnemyValuableTweaks

v1.3.0·Updated 2026-05-09

Configurable tweaks to the EnemyValuable (orb) to make it a little more fair and interesting.

About this mod Author’s original text

EnemyValuableTweaks

This mod introduces various mechanical tweaks to the Enemy Valuable (the pink soul orb that drops from killed enemies) to make it a little more fair and interesting in certain scenarios.

Want to know what my first motivation for this mod was? You know those moments when you throw a monster down a pit, only for the orb to bounce everywhere and break on its own without giving you a chance to get anywhere close to catch it? Yeah, I know it too well because it happened WAY TOO MANY TIMES to me. So, I decided to make this mod as my own solution. On top of that, I figured it would be nice to implement some extra functionality to make the orb a little more interesting from vanilla gameplay.

❗️ Unless Host-Only Mode is enabled, all players must have this mod installed, and all clients must have the same config settings as the host. Otherwise, visual desync at the very least will occur.

❇️ Features

⏲️ Enable, disable, and adjust the length of the indestructible timer duration of the orb.

💨 Automatically disable indestructibility when the orb's velocity slows to a stop. This is intended to cancel the main timer if the orb has already reached a standstill, so that the orb wouldn't remain invincible for longer than it needs to.

👐 Disable indestructibility when a player grabs ahold of it, since at this point the safety of the orb is now in your hands... get it?

🛒 Disable indestructibility when the orb has been placed in a safe area, such as the C.A.R.T. or an extraction point.

🎲 Configure the probability of an orb exploding upon destruction for each Moon Phase! This can add a little more tension and unpredictability when handling orbs.

🔢 Configure the maximum amount of orbs that can spawn per enemy, per level. You can have as many or as few as you want, or even disable the limit entirely!

💀 Configure the probability of an orb being spawned when a monster is killed, depending on its difficulty level. This does not interfere with the maximum spawn amount.

🖥 Host-Only Mode, which can be enabled in the config. It disables all parts of the mod that are required to be synced with clients, leaving only behaviors that are host-authoritative.\

Note: currently, this disables everything except features under the "Spawning" category in the config.

This mod is extensively configurable, so you can fine-tune the orb's behavior to your liking. The default configs are intended to make a slightly more fair and interesting experience than vanilla without feeling overpowered. If you do want to make it either completely overpowered or brutally unfair, you have all the freedom to do so!

🚧 Roadmap

  • Make multiplayer synchronization more robust
  • Automatically edit Moon Phase modifier descriptions to tell current explosion probability

Suggestions are welcome! Tell me what's on your mind in the Discord Thread.

🔧 Configuration

Configs update immediately, especially while in-game if using RepoConfig, unless otherwise stated.

Click to expand config list:

| Category | ConfigEntry | Default Value | Description |

|--------------------------------------|----------------------------------|:-------------:|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|

| Timer | | | |

| | | EnableTimer | true | Whether to enable the main timer that automatically disables indestructibility once expired. If disabled, the orb will never become destructible unless any of the following conditions are enabled. |

| ↳ | TimerLength | 10f | Time in seconds until the orb loses indestructibility. Vanilla default is 5 seconds. |

| Additional Checks | | | |

| ↳ | AdditionalChecksDelay | 5f | Time in seconds before all following checks activate after the orb has initially spawned. Will not work if greater than TimerLen

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
EnemyValuableTweaks-1.3.0.zip
File size
134.3 KiB