EnemySpeedUp
【Host Only MOD】Changes enemy movement speed, visual speed, and optional attack interval pacing.Enemy's movement speed, visual speed, and arbitrary attack interval テンポを multiplier MOD
About this mod Author’s original text
COMPATIBLE WITH REPO v0.4.1.
EnemySpeedUp
This mod is a host-only mod that changes enemy movement speed, visual speed, and optional enemy attack interval pacing.
Overview
This update focuses on REPO v0.4.1 compatibility and stable runtime behavior.
The mod scales enemy gameplay movement on the host and can also adjust enemy visual motion. It now avoids unsafe method patches, reduces console warning spam, supports enemies spawned after the level starts, and keeps attack interval acceleration disabled by default so enemy behavior does not become too unstable.
Features
- Host-authoritative movement scaling
- Scales NavMesh-based enemy movement
- Scales NavMesh-based attack movement
- Scales Rigidbody-follow enemy movement
- Scales Rigidbody attack/follow override movement
- Applies to naturally spawned enemies and enemies spawned later during the level
- Visual speed scaling
- Scales supported enemy visual motion
- Supports Animator.speed-based visuals
- Also targets supported non-Animator visual update paths
- Late-spawn enemy support
- Reapplies movement settings to enemies spawned after the level starts
- Re-syncs player awareness for late-spawned enemies where possible
- Avoids constant per-frame speed overwrite that can break enemy attack states
- Optional attack interval acceleration
- Can shorten supported enemy internal wait/cooldown/delay timers
- Disabled by default
- Avoids stun/freeze/invincibility/death-related timers so enemies do not become impossible to stun
- Damage rage support
- Can increase speed as enemy HP decreases
- Can apply rage to movement and/or visual motion depending on config
- Enemy exclusion support
- Excludes specific enemies from all mod effects by class or object name
- Safer patching
- Removed invalid EnemyRigidbody.OnEnable patch
- Fixed EnemyRigidbody.OverrideFollowPosition argument mismatch
- Fixed EnemyRigidbody.OverrideFollowRotation argument mismatch
- Replaced noisy missing-method lookups with safe reflection checks
Configuration
General.Enable
- Default: true
- Allowed values: true, false
- Enables or disables the mod
Move.NavMoveMultiplier
- Default: 2
- Range: 0.1 to 100
- Multiplier for normal NavMesh enemy movement
Move.NavAttackMoveMultiplier
- Default: 2
- Range: 0.1 to 100
- Multiplier for NavMesh enemy attack movement and temporary movement overrides
Move.RbMoveMultiplier
- Default: 2
- Range: 0.1 to 100
- Multiplier for Rigidbody-follow enemy movement
Move.RbAttackMoveMultiplier
- Default: 2
- Range: 0.1 to 100
- Multiplier for Rigidbody attack/follow override movement
Anim.AnimationSpeedMultiplier
- Default: 1
- Range: 0.1 to 10
- Multiplier for supported enemy visual and animation speed
State.EnableAttackIntervalAcceleration
- Default: false
- Allowed values: true, false
- Enables optional enemy attack interval / internal timer acceleration
State.AttackIntervalMultiplier
- Default: 2
- Range: 0.1 to 100
- Multiplier for supported enemy wait/cooldown/delay-style timers
Runtime.EnableLateSpawnSupport
- Default: true
- Allowed values: true, false
- Applies speed settings to enemies spawned after level start
Runtime.LateSpawnSupportIntervalSeconds
- Default: 1
- Range: depends on config clamp in the plugin
- Interval for late-spawn enemy reapply checks
Exclude.ExcludedEnemies
- Default: EnemyCeilingEye
- Format: comma-separated names
- Excludes matching enemy class names or object names from all mod effects
DamageRage.DamageRageMode
- Default: MissingHpRatio
- Allowed values: MissingHpRatio, CurrentHpRatio
- Controls how HP-based speed scaling is calculated
DamageRage.DamageRageMaxMultiplier
- Default: 2
- Range: 1 to 10
- Maximum additional multiplier from damage rage
DamageRage.DamageRageAffects
- Default: Anim
- Allowed flags: MoveNav, MoveRb, Anim
- Controls where damage rage scaling applies
Logging.LogLevel
- Default: Info
- Allowed values: Off, Error, Warn, Info, Debug
- Controls plugin log level
Logging.LogAppliedMultip
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: