EnemySpawnControl

v1.0.0·Updated 2026-06-20

A BepInEx mod for **R.E.P.O.** that lets you control which enemies can spawn using a whitelist or blacklist.

About this mod Author’s original text

Enemy Spawn Control

A BepInEx mod for R.E.P.O. that lets you control which enemies can spawn using a whitelist or blacklist.

Features

  • Whitelist mode — only allow specific enemies to spawn
  • Blacklist mode — block specific enemies from spawning
  • Accepts both in-game display names and internal code names (case-insensitive)
  • Hot-reload config in-game with Ctrl+R
  • Press F7 in-game to print all available enemy names to the log

Installation

  • Install BepInEx 5.4.x into your REPO game folder
  • Copy EnemySpawnControl.dll to BepInEx/plugins/
  • Launch the game once to generate the config file at BepInEx/config/com.out_pu22led.EnemySpawnControl.cfg

Configuration

Edit BepInEx/config/com.out_pu22led.EnemySpawnControl.cfg:

[General]

If true, only spawn enemies in AllowedEnemies. If false, block enemies in BlockedEnemies.

UseWhitelist = false

[Whitelist]

Comma-separated list of allowed enemies (used when UseWhitelist = true)

AllowedEnemies = Gnome,Runner,Duck

[Blacklist]

Comma-separated list of blocked enemies (used when UseWhitelist = false)

BlockedEnemies = Shadow,Hunter,ThinMan

[Debug]

Log each blocked enemy to the BepInEx console

EnableLogging = true

Press Ctrl+R in-game to apply config changes without restarting.

Enemy Names

Both display names and internal code names are accepted. Press F7 in-game to see the full list for your game version.

| Display Name | Code Name |

|---------------|-----------------|

| Animal | animal |

| Banger | bangdirector |

| Clown | beamer |

| BirthdayBoy | birthdayboy |

| CleanupCrew | bombthrower |

| Bowtie | bowtie |

| Peeper | ceilingeye |

| ApexPredator | duck |

| Elsa | elsa |

| Mentalist | floater |

| Gnome | gnomedirector |

| Headman | head |

| HeadGrab | headgrabber |

| HeartHugger | hearthugger |

| Hidden | hidden |

| Huntsman | hunter |

| Oogly | oogly |

| Robe | robe |

| Reaper | runner |

| Loom | shadow |

| Spewer | slowmouth |

| Trudge | slowwalker |

| Gambit | spinny |

| ShadowChild | thinman |

| Tick | tick |

| Bella | tricycle |

| Chef | tumbler |

| Upscream | upscream |

| Rugrat | valuablethrower |

Notes

  • If all enemies in a difficulty tier are filtered out, that tier simply produces no spawns for that level. The game will not crash.
  • Difficulty pools are fixed by the game — enemies locked to higher difficulty tiers won't appear in earlier levels even if whitelisted.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
EnemySpawnControl-1.0.0.zip
File size
91.7 KiB