EnemyKillBonus
【Host Only MOD】Adds savings rewards based on enemy difficulty and kill combos.出したenemyの强さと连続キルに応じて金 へRewardをaddします
About this mod Author’s original text
COMPATIBLE WITH COSMETICS UPDATE V0.4.0.
EnemyKillBonus
This mod is a host-only mod that adds savings rewards when enemies are defeated, with extra rewards for kill combos.
Overview
EnemyKillBonus rewards the run savings when the host or singleplayer session detects an enemy death.
The base reward is decided by the defeated enemy difficulty.
Difficulty1, Difficulty2, and Difficulty3 enemies each have separate minimum and maximum reward settings.
When multiple enemies are killed within the configured combo window, the combo count continues.
From the second kill onward, an additional combo bonus can be added to the reward.
For mod-installed clients, the combo display appears at the bottom center of the screen.
The text shows the combo count and reward amount, and the progress bar shows the remaining combo window time.
For players without the mod, the custom combo HUD cannot be displayed because this is a host-only mod.
However, vanilla TruckScreenText reward messages can still be sent to all players.
Installation
- Install BepInEx 5 for R.E.P.O.
- Place the compiled EnemyKillBonus DLL into the BepInEx/plugins folder.
- Start the game once to generate the config file.
- Edit the config file if needed.
Host Only Behavior
Only the host or singleplayer session applies the reward to run savings.
Participants do not need to install the mod for the savings reward itself to work.
The local combo HUD is only visible on clients that have the mod installed.
The vanilla TruckScreenText notification is used as the fallback message for all players.
Reward Rules
The reward is calculated as:
TotalRewardK = BaseRewardK + ComboBonusK
BaseRewardK is randomly selected from the configured range for the defeated enemy difficulty.
ComboBonusK is applied from the second kill onward when combo bonus is enabled.
If UseComboCountMinusOneBonus is enabled, the combo bonus is:
ComboBonusK = ComboCount - 1
If UseComboCountMinusOneBonus is disabled, the combo bonus is:
ComboBonusK = FixedComboBonusK
Config Settings
General
| Setting | Description | Default | Minimum | Maximum |
|---|---|---:|---:|---:|
| EnableMod | Enables this mod. | true | false | true |
| ApplyInArena | Applies rewards in arena levels. | false | false | true |
| ShowDebugLog | Enables debug logs. | false | false | true |
Reward
| Setting | Description | Default | Minimum | Maximum |
|---|---|---:|---:|---:|
| Tier1MinK | Minimum reward for Difficulty1 enemies in k$. | 0 | 0 | 9999 |
| Tier1MaxK | Maximum reward for Difficulty1 enemies in k$. | 2 | 0 | 9999 |
| Tier2MinK | Minimum reward for Difficulty2 enemies in k$. | 2 | 0 | 9999 |
| Tier2MaxK | Maximum reward for Difficulty2 enemies in k$. | 5 | 0 | 9999 |
| Tier3MinK | Minimum reward for Difficulty3 enemies in k$. | 5 | 0 | 9999 |
| Tier3MaxK | Maximum reward for Difficulty3 enemies in k$. | 10 | 0 | 9999 |
If a maximum value is lower than the matching minimum value, it is corrected to the minimum value.
Combo
| Setting | Description | Default | Minimum | Maximum |
|---|---|---:|---:|---:|
| EnableComboBonus | Adds combo bonus from the second kill. | true | false | true |
| ComboWindowSeconds | Seconds allowed from the previous kill to continue the combo. | 10 | 0.1 | 300 |
| UseComboCountMinusOneBonus | Uses combo count minus one as the bonus k$. | true | false | true |
| FixedComboBonusK | Fixed combo bonus in k$ when UseComboCountMinusOneBonus is false. | 1 | 0 | 9999 |
Display
| Setting | Description | Default | Minimum | Maximum |
|---|---|---:|---:|---:|
| ShowComboHud | Shows local bottom-center combo text and progress bar on mod-installed clients. | true | false | true |
| SendTruckScreenMessage | Sends vanilla TruckScreenText reward messages to all players. | true | false | true |
Notes
- The reward is added to run savings, not dropped as physical money.
- Duplicate rewards for the same enemy death are prevented.
- Runtime state is reset after level generation.
- Menu, lobby, and non-run timing are i
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: