Enemy Overhaul

v1.0.12·Updated 2025-04-21

(Huntsman now overhauled!) Overhauls or improves the AI of the Trudge, Robe, Reaper, Headman, Huntsman, Gnome... and even pits? See description for more information!

About this mod Author’s original text

Enemy Overhaul

Overview

This mod includes small behaviour tweaks for some enemies and completely rewritten AI for others, all with the goal of giving enemies unique, fun, and deadly quirks.

Now configurable! Fine-grained control of enemy behaviours, damage, and other things is planned to be added in the future. Changing configuration during menus is also supported now. Do not change configuration during levels, as it may break AI until the next stage.

Enemy Overhaul is currently under active development, so expect bugs and wonky behaviour from enemies. Please submit an issue to the github if you want something to be fixed! More enemies may be 'improved' in the future.

Changes

BEWARE: SPOILERS AHEAD

Trudge

The Trudge no longer cares as much about the pesky players, rather that the truck and extraction points they bring with them are loud and annoying.

  • Trudges will slowly make their way towards extractions when active, or quickly approach the ship otherwise.
  • After arriving, the Trudge will destroy the extraction / truck, resulting in at best a fine, and at worst uncontrollable self destruction.
  • Luckily, the Trudge can be distracted, and will charge after any player that annoys it too much.

Robe

The Robe has had a change of heart, and only wants to try its best to help the team, but it has some anger issues.

  • The Robe will now follow players around, and won't attack unless provoked.
  • If the player the Robe is following grabs a heavy item, the Robe will help out and allow for easier lifting.
  • The Robe becomes a lot less friendly after the last extraction. (WIP)

Reaper

The Reaper has always been a bit empty-headed, and now she can get pretty scared.

  • The Reaper will chase players, increasing in speed and damage over time.
  • If hurt enough, the Reaper will get scared and flee from the players.

Counterplay Spoiler Warning

  • You can tumble-launch to scare it... as long as you hit it.

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Pits

The worst enemy of all, holes, now come equipped with handy spiked teleporters.

  • After falling into a pit, any entity (including you!) will take heavy damage and 'fall from the sky' into a nearby room, rather than being instantly annihilated.

Headman

The Headman is fine with having guests over, as long as they don't steal...

  • The Headman is more passive, but will be quick to show displeasure when spotting a player holding valuable items.
  • If toyed with for too long, the Headman will chase the player much more quickly than default, doing increased damage, and making sure that you aren't stealing any more items.

Huntsman

  • The Huntsman's gun now has damage falloff, with increased damage at close range to compensate.
  • The Huntsman lost on of his ears, and will now give players much more warning before firing.

Gnome

More changes coming eventually!

  • Reduced damage to items.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Enemy_Overhaul-1.0.12.zip
File size
102.1 KiB