Enemies Anywhere
No more safe hallways. Enemies Anywhere makes every room fair game for first spawns. Balanced, tense, unpredictable fun - with full config support. Host-only mod.
About this mod Author’s original text
Enemies Anywhere
Version: 1.2.0
🎭 What Does It Do?
Ever notice how enemies in vanilla always start way in the back of the map? That makes the first few rooms a stroll instead of a scare.
Enemies Anywhere fixes that. Now the first enemies can spawn in any room across the entire map.
That means:
- You might open the first door and instantly meet a Hunter.
- You might find nothing until deep in the building.
- Every run feels tense because danger could be anywhere.
This mod keeps you guessing and raises the stakes right from the start.
⚙️ Config Options
- IncludeStartRoom (default: false)
Decide if enemies are allowed to spawn right in the truck room.
- DistributionMode (default: BalancedRooms)
- BalancedRooms: spreads enemies evenly across rooms.
- UniformPoints: picks randomly from all spawn points.
- RandomSeedMode (default: UnityRandom)
- UnityRandom: fully random every run.
- DeterministicLevelSeed: based on the level seed for consistent spawns.
- ForceSeparateGroupRooms (default: true)
When enemies spawn in groups (like gnomes), members will try to appear in different rooms instead of clumping together.
🌐 Host Only
This mod is host-only. If the host has it, everyone benefits.
BUT: If you are using custom enemies, every player still needs those enemies installed. This mod does not change that requirement.
🖤 Credits
Turn up the suspense, make every room a gamble, and keep yourself on edge.
By yours truly, Omniscye
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: