Enemies Anywhere

v1.2.0·Updated 2025-11-17

No more safe hallways. Enemies Anywhere makes every room fair game for first spawns. Balanced, tense, unpredictable fun - with full config support. Host-only mod.

About this mod Author’s original text

Enemies Anywhere

Version: 1.2.0

🎭 What Does It Do?

Ever notice how enemies in vanilla always start way in the back of the map? That makes the first few rooms a stroll instead of a scare.

Enemies Anywhere fixes that. Now the first enemies can spawn in any room across the entire map.

That means:

  • You might open the first door and instantly meet a Hunter.
  • You might find nothing until deep in the building.
  • Every run feels tense because danger could be anywhere.

This mod keeps you guessing and raises the stakes right from the start.

⚙️ Config Options

  • IncludeStartRoom (default: false)

Decide if enemies are allowed to spawn right in the truck room.

  • DistributionMode (default: BalancedRooms)
  • BalancedRooms: spreads enemies evenly across rooms.
  • UniformPoints: picks randomly from all spawn points.
  • RandomSeedMode (default: UnityRandom)
  • UnityRandom: fully random every run.
  • DeterministicLevelSeed: based on the level seed for consistent spawns.
  • ForceSeparateGroupRooms (default: true)

When enemies spawn in groups (like gnomes), members will try to appear in different rooms instead of clumping together.

🌐 Host Only

This mod is host-only. If the host has it, everyone benefits.

BUT: If you are using custom enemies, every player still needs those enemies installed. This mod does not change that requirement.

🖤 Credits

Turn up the suspense, make every room a gamble, and keep yourself on edge.

By yours truly, Omniscye

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Enemies_Anywhere-1.2.0.zip
File size
103.9 KiB