EndGameStats
Live per-level multiplayer stats for deaths, rescues, enemy kills, recovered value, and valuable damage.
About this mod Author’s original text
End Game Stats Board for R.E.P.O.
A live, multiplayer per-level scoreboard for R.E.P.O.. The board focuses on
what players actually did instead of only showing the team's extracted total.
It can be opened at any time during a level and is shown automatically when the
level ends.
How to use
- Press F3 at any time during a level to open or close the stats board.
- The board opens automatically when the level ends.
- The toggle key can be changed in the r2modman config editor under
Display > ToggleKey.
Stats
| Stat | Better | Definition |
| --- | --- | --- |
| Deaths | Lower | Confirmed deaths during the level. A later revive does not erase a death. |
| Teammates rescued | Higher | A revive completed on another player. Self-recovery does not count. |
| Enemy kills | Higher | The enemy died shortly after the player's last weapon hit, object impact, or direct physical interaction. |
| Recovered value | Higher | Final extracted value split equally among players who handled the valuable or transported its cart. |
| Valuable damage | Lower | Value lost from valuables attributed to the responsible player. |
The board shows live raw values and gives the category leaders a title. Recovered
value is credited only after an item is successfully extracted, then split equally
among the players who participated in handling it.
See docs/DESIGN.md for event attribution and multiplayer rules.
Feedback and bug reports
Found a bug or have a suggestion? Please
open a GitHub issue.
For bugs, include the mod version, whether you were the host or a client, what
happened, and your BepInEx/LogOutput.log if available.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: