EndGameStats

v0.4.1·Updated 2026-08-20

Live per-level multiplayer stats for deaths, rescues, enemy kills, recovered value, and valuable damage.

About this mod Author’s original text

End Game Stats Board for R.E.P.O.

A live, multiplayer per-level scoreboard for R.E.P.O.. The board focuses on

what players actually did instead of only showing the team's extracted total.

It can be opened at any time during a level and is shown automatically when the

level ends.

How to use

  • Press F3 at any time during a level to open or close the stats board.
  • The board opens automatically when the level ends.
  • The toggle key can be changed in the r2modman config editor under

Display > ToggleKey.

Stats

| Stat | Better | Definition |

| --- | --- | --- |

| Deaths | Lower | Confirmed deaths during the level. A later revive does not erase a death. |

| Teammates rescued | Higher | A revive completed on another player. Self-recovery does not count. |

| Enemy kills | Higher | The enemy died shortly after the player's last weapon hit, object impact, or direct physical interaction. |

| Recovered value | Higher | Final extracted value split equally among players who handled the valuable or transported its cart. |

| Valuable damage | Lower | Value lost from valuables attributed to the responsible player. |

The board shows live raw values and gives the category leaders a title. Recovered

value is credited only after an item is successfully extracted, then split equally

among the players who participated in handling it.

See docs/DESIGN.md for event attribution and multiplayer rules.

Feedback and bug reports

Found a bug or have a suggestion? Please

open a GitHub issue.

For bugs, include the mod version, whether you were the host or a client, what

happened, and your BepInEx/LogOutput.log if available.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
EndGameStats-0.4.1.zip
File size
19.3 KiB