Empress SuperHot Arena
A SuperHot style combat level for R.E.P.O. Clear every enemy to advance.
Screenshots 1 screenshots
About this mod Author’s original text
Empress SuperHot Arena v1.1.2
A SuperHot style combat Arena level for R.E.P.O. Drop into a TRON styled arena, get a handgun, clear every enemy to advance.
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What This Mod Does
Empress SuperHot Arena adds a combat level to R.E.P.O. Every player spawns into a Tron style Arena and gets a handgun. SuperHot enemies charge in to touch you for 10 damage per hit.
Each enemy dissolves the moment it lands a hit, so contact is a one for one trade. Clear every enemy and the level transitions to the next! No shop or extractor.
Three enemy kinds scale with depth: standard red foes, blue teleporters that warp around the arena, and 3x size bosses with 10x health.
How It Works
- Custom level.
- Every player gets a handgun spawned and equipped automatically on level start.
- Enemies have no ranged attack. They charge and touch for 10 damage each, then dissolve.
- Clear every enemy and the level transitions to the next.
- Difficulty scales with run depth: more enemies, teleporters from level 2, bosses from level 4.
Config
You can tweak the arena either by editing the config file directly or by using REPOConfig in-game (included as a dependency) to change settings on the fly.
Only the host's config matters. All gameplay settings (enemy counts, health, touch damage, teleporter and boss toggles, exit delay) are host driven. Clients can change their own values but only the host's settings drive the actual game.
Config file path: BepInEx/config/com.empress.repo.superhotarena.cfg
Credits
- Made by Omniscye/Empress
- Thanks to Skript for helping me test online
Changelog 1.0.0
- Initial release.
Changelog 1.1.1
- Config fixy fixy.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: