Empress SharedUpgrades
Host-only upgrade sync for R.E.P.O. One pickup powers up the whole crew in real time, with modded upgrade support and late-join catch-up on level switch.
About this mod Author’s original text
Empress SharedUpgrades v2.5.0
Host-only upgrade sync for R.E.P.O.
One pickup powers up the whole crew in real time. Vanilla upgrades are shared by the host, supported modded upgrades are synced too, and late joiners get caught up on the next level switch.
Features
- Host only. Your friends can stay vanilla.
- Real-time team upgrade sharing for vanilla player upgrades.
- Supported modded player upgrade syncing, including REPOLib-based upgrade flows.
- Late-join catch-up on NEXT level switch so joining players receive the team's shared upgrade progress.
- Built to avoid double-applying upgrades that already include their own team-sharing behavior.
How It Works
- Any player can buy or use an upgrade.
- The host mirrors that upgrade to the rest of the team.
- Players who join late will be caught up by the host once the level switches.
- If someone joins mid-run, expect their shared upgrades to fully apply on the next level or load transition.
Requirements
- Host needs this mod installed.
- Dependency: BepInEx
Support
If you need support for my mods or just want to hang out, join my personal Discord server:
Compatibility Notes
- Vanilla upgrade sharing is fully supported.
- Supported modded player upgrades are synced through the host.
- Mods that already provide their own team upgrade sharing should generally be left to handle that themselves.
- Do not combine this with other SharedUpgrades-style mods unless you want overlapping behavior.
Pairs Well With
- MoreUpgrades by BULLETBOT
Credits
- Omniscye/Empress
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: