Empress BetterUpgradesFixer
Fixes Zonk's BetterUpgrades for REPO v0.3x! Strength, Health, Stamina, Range, Extra Jump, Sprint and Tumble upgrades now have tier two and tier three variants working again.
About this mod Author’s original text
Empress BetterUpgradesFixer v1.1.2
Fixes Zonk's BetterUpgrades for REPO v0.3x! Strength, Health, Stamina, Range, Extra Jump, Sprint and Tumble upgrades now have tier two and tier three variants working again.
Message to my awesome friends and the players who use my mods.
- I was banned from the REPO modding server when I was taking a temp leave from the server due to drama. I was not even in the server when the ban happened.
- As such, if you need support for my mods or just want to hang out join my new personal server on Discord:
Changelog 1.1.1
- Fixed chat issue the original mod had.
Changelog 1.1.0
- Fixed the math.
What this mod does
This is a patch that restores functionality to the BetterUpgrades mod, which broke after the recent REPO game updates (v0.3x).
Because the original mod was abandoned, this patch hijacks the loading process to:
- Fix Item Registration: Properly registers the tier 2 and tier 3 items using the modern REPOLib system.
- Prevent Crashes: Stops the old, broken code from running.
- Fix Usage Logic: Rewires the "Use" action so that consuming an upgrade correctly applies the stats (Sprint Speed, Health, etc.) over the network using the new PunManager system.
Just install this, and the upgrades will appear and function in the shop again!
Credits
- Omniscye/Empress: Code & Fixes
- Zonk: Original BetterUpgrades Mod
"I forced the corpse of this code to stand up and serve you. Be grateful."
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: