DroneEffectAuraOverlay
【Client MOD】Shows colored overlays on targets affected by drones or Zero Gravity Orb effects.
About this mod Author’s original text
DroneEffectAuraOverlay
DroneEffectAuraOverlay is a visual overlay mod for R.E.P.O.
It shows colored overlays on targets that are currently affected by drone effects or Zero Gravity Orb effects, making them easier to identify at a glance.
Important
This mod is client-side visual only.
It only changes what you see on your own game client.
It does not change game logic, target behavior, physics, damage, drone behavior, orb behavior, or networked gameplay state.
Other players will not see these overlays unless they also install this mod.
This mod is intended for visual recognition only.
Features
- Shows overlays on targets currently affected by drone effects
- Shows overlays on targets currently affected by Zero Gravity Orb effects
- Supports players
- Supports enemies
- Supports valuables and other physical objects
- Uses the actual in-game effect colors
- Restores original appearance when the effect is removed
- Supports two animation modes
- Ink
- Gradient
- Gradient flows from top to bottom
- Default animation mode is Gradient
- Excludes the outer AreaEffect shell of ItemOrbZeroGravity so the outer sphere stays at its vanilla appearance
- Includes debug logging for detection and rendering verification
Supported effect sources
Current supported sources:
- Drone effects based on active ItemDrone targets
- Zero Gravity Orb effects based on active ItemOrbZeroGravity affected object lists
Rendering approach
This mod prioritizes visible and reliable results.
It uses multiple rendering paths at the same time when needed:
- Original material overlay updates
- Emission color updates
- Base color tint fallback
- Dedicated overlay clone renderers
This makes the effect more reliable across different target types and material setups.
Animation modes
Ink
Uses only the colors currently applied to the target.
When multiple colors are present, the visible color shifts between those applied colors in a mottled animated style.
Gradient
Uses only the colors currently applied to the target.
When multiple colors are present, the colors blend and flow from top to bottom across the target.
This is the default mode.
Notes
- This mod is visual only
- This mod works only on the client where it is installed
- This mod does not synchronize overlays to other players
- This mod does not modify gameplay logic
- ItemOrbZeroGravity outer shell visuals are intentionally excluded from overlay so the outer sphere does not block visibility
Configuration
A General
EnableMod
Enable or disable this mod
OverlayAlpha
Overlay alpha for all drone and orb effects
EmissionStrength
Emission multiplier used when materials support emission
UpdateIntervalSeconds
How often target detection and visual updates run
RescanIntervalSeconds
How often renderer lists are rebuilt for active targets
AnimationMode
Animation mode selection
Available values:
- Ink
- Gradient
Default:
- Gradient
A Fallback Paths
UseOriginalMaterialOverlay
Apply color and emission to original materials when supported
UseOverlayCloneRenderer
Create dedicated transparent overlay clone renderers
Z Debug
DebugLog
Enable debug logs for target detection and visual application
Recommended settings
For a stronger and easier-to-read effect:
- OverlayAlpha = 0.75
- EmissionStrength = 5.0
- AnimationMode = Gradient
For a more mottled effect-color look:
- OverlayAlpha = 0.75
- EmissionStrength = 5.0
- AnimationMode = Ink
Technical details
The mod detects active drone targets from ItemDrone state and target references.
It also detects active Zero Gravity Orb targets from ItemOrbZeroGravity through ItemOrb affected object tracking.
For players, it prioritizes actual visual roots such as PlayerHealth.meshParent and PlayerAvatarVisuals.meshParent.
For enemies, it prioritizes EnemyHealth.meshParent.
For physical objects, it collects renderer groups from the actual object hierarchy.
For ItemOrbZeroGravity itself, the renderer subtree under sphere effect/AreaEffect is excluded so the outer
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: