DHHFLastChanceMode

v0.1.5·Updated 2026-08-30

LastChance gameplay module for DeathHeadHopperFix: Add LastChance mode with timer and monster hunts the players.

About this mod Author’s original text

DHHF LastChance Mode

Keeps the run alive when every player dies and lets your squad jump with the DeathHead before the dump level triggers. This package pairs with DeathHeadHopper and DeathHeadHopperFix to add a configurable Last Chance layer that controls the timer, UI, monsters, and the Direction ability.

Update

In the last update i've refactored ALL the code. I tested so many pipeline/monsters/network sync. I could missed something.

If something isn't working as it should please send a feedback:)

Functionality

  • Configurable timer curves – base timer, per-player boosts, per-room/per-farthest-meter scaling, and monster-weighted adjustments all live inside BepInEx/config/AdrenSnyder.DHHFLastChanceMode.cfg.
  • Monsters treat DeathHeads as targets – beware. Monsters will haunt you (And hear you xD) now when LastChance mode is active.
  • Direction ability with shared energy cost – activating the Direction indicator subtracts seconds from every player’s timer.
  • JumpBattery behaviour - If enabled it will automatically disabled during the LastChance phase.

Requirements

Requires DeathHeadHopperFix and the base DeathHeadHopper mod to be present.

Multiplayer

Every player (host and clients) must have this mod, and the original, installed.

Configuration

BepInEx/config/AdrenSnyder.DHHFLastChanceMode.cfg lets you tune sections labeled “LastChance: Quick Setup”, “Timer Calculation”, and “Gameplay & UI”. Use it to adjust the direction penalty, dynamic timer caps, and monster search flags so the Last Chance flow matches your group’s feel.

Credits

Thanks to Cronchy for the original DeathHeadHopper mod that inspired this extension.

Thanks also to Omniscye for the code i used from the Keep_Saves mod

Feedback and support

You can provide feedback or report bugs on the "R.E.P.O. Modding Server"

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackAdrenSnyder-DeathHeadHopperFixCronchy-DeathHeadHopper

File & checksum

Filename
DHHFLastChanceMode-0.1.5.zip
File size
497.2 KiB