Denis UI Killfeed
Displays monster kills, player deaths, and disconnects
About this mod Author’s original text
Denis UI Killfeed
Displays monster kills, player deaths, and disconnects. You can configure which notifications should appear in the killfeed. Works great with Bounty Hunters and Denis UI for tracking cosmetic boxes. NEW: Set custom monster names in config.
Configuration
Customize which events appear in the killfeed.
- File Location: BepInEx/config/denis.repo.denisuikillfeed.cfg
| Setting | Default | What it changes |
| --- | --- | --- |
| Enemy deaths | true | Shows messages when monsters are killed |
| Player deaths | true | Shows messages when players die |
| Player disconnects | true | Shows messages when players leave or disconnect |
| Text Scale | 1.0 | Scales the killfeed text size (1.0 = maximum) |
| Custom Names | (empty) | Set custom display names for monsters (e.g., "Tick" → "Tiny Tick") |
| Host Sync | true | In multiplayer, use the host's custom monster names instead of your local config |
Multiplayer
Everyone who wants to see the killfeed should install the mod.
Host Sync: When enabled (default), all players see the host's custom monster names instead of their local config. This keeps everyone on the same page in multiplayer. The host's names are synced automatically at the start of each level.
Dependencies
- Requires BepInEx only
Version History
- 1.2.0: Custom monster names support, integrated with Bounty Hunters
- 1.1.2: Added custom monster name mapping in config; improved monster kill detection accuracy
- 1.1.1: Improved enemy name resolution to reduce incorrect monster names in killfeed
- 1.1.0: Added text scale config and smooth animations
- 1.0.0: Initial release
Developer Contact
Report bugs, suggest features, or provide feedback:
- Discord: disabro
- Steam: админ роблокса
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: