Decoy
Adds a Decoy item that lures enemies away from you
About this mod Author’s original text
Decoy
A mod that adds a decoy to lure monsters
Settings
Settings are controlled by the host. They can be changed while the game is running, but will only take effect when one of the following conditions is met:
- A new grenade is spawned, either by mods or when the store is loaded (ACTIVATING THE GRENADE INSIDE THE STORE WILL NOT RELOAD THE SETTINGS)
- A new level is loaded
Custom Sounds
You can add a custom sound to the grenade, but be aware that:
- Only YOU will hear the custom audio
- Only MP3 files are supported
- The new audio will only load when the settings are reloaded (see the section above).
To add a custom sound, follow these steps:
- Navigate to your REPO folder
- Open REPO_Data
- Create a folder called StreamingAssets
- Inside StreamingAssets, create a folder named Decoy
- Copy the desired audio into Decoy, then rename it to decoy_sound.mp3
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Zehs-REPOLib