DeafLink
Directional sound indicators for deaf and hard-of-hearing R.E.P.O. players. Converts 3D spatial audio into on-screen radar icons.
Screenshots 8 screenshots
About this mod Author’s original text
DeafLink
DeafLink is a lightweight, highly-optimized accessibility mod for R.E.P.O. designed to help deaf and hard-of-hearing players.
It seamlessly translates the game's 3D spatial audio into a visual radar system in real-time allowing you to "see" important audio cues perfectly hugging the edges of your screen.
Please note that it currently only works in Singleplayer and for the host in Multiplayer.
Features:
- True Radar Projection: Sound origins are accurately projected to the edges of your screen. If an explosion happens to your right, the icon pops up at the right edge of the screen.
- Smart Proximity Tracking: Automatically groups footsteps from the same monster into a single smoothly gliding icon. Tracks multiple enemies flawlessly with zero UI spam.
- Categorized Icons: Features 32 distinct, high-quality PNG icons covering every single monster type in the game, plus universal icons for Weapons, Explosions, and Item Breaks.
- Dynamic Range: Different range of sound visualization for different types of sound (i.e An explosion sound will be visualized from far away but the same won't apply to the humming of the huntsman)
- Extremely Optimized: Built entirely from the ground up to use memory pooling and zero Garbage Collection allocations. Your framerate will not drop.
Screens:
- Weapon Sound Visualizations:
- Explosion Sound Visualizations:
- Item Break Sound Visualizations:
- Monster Sound Visualizations:
Support the Developer:
DeafLink is completely free and open-source. If the mod helped you and you'd like to support its continued development, any donations are massively appreciated!
Donate on Fourthwall
Installation:
- Ensure you have BepInEx 5 installed.
- Download the latest DeafLink.zip and extract its contents into your BepInEx\plugins folder.
- Launch the game!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: