Custom Enemy Location

v1.0.5·Updated 2026-05-12

Adds configurable circular enemy icons to the R.E.P.O. map.

About this mod Author’s original text

Custom Enemy Location

Adds enemy icons to the in-game map in R.E.P.O., letting you track enemy positions in real time.

Enemy icons use a circular map sprite, default to purple, and scale by enemy type so larger threats stand out more clearly.

Features

  • Shows circular enemy icons on the map
  • Configurable icon color with a hex code
  • Scales icon size based on enemy type
  • Hides dead or inactive enemies from the map

Configuration

The config is created after launching the game once with the mod installed:

BepInEx\config\com.ugleh.repo.customenemylocation.cfg

Available settings:

  • Enable Enemy Icons: turns enemy map icons on or off
  • Enemy Icon Color (Hex): icon color, default #8000FF
  • Scan Interval Seconds: how often the mod checks for enemies
  • Hide Dead Enemies: hides icons for dead enemies
  • Only Track Spawned Enemies: avoids showing dormant enemies before they spawn

Example color values:

  • Purple: #8000FF
  • Red: #FF0000
  • Orange: #FF8800
  • Cyan: #00FFFF

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Custom_Enemy_Location-1.0.5.zip
File size
124.4 KiB