CurrencyAsToken
Use in-game currency as a replacement for cosmetic tokens when your tokens are not enough. This lets you keep using the Cosmetic Shop Machine in the shop even after you run out of tokens.
About this mod Machine translation
Gold Coin Substitute Token / CurrencyAsToken
REPO game communication QQ group: 824639225
Supports R.E.P.O. v0.4
Introduction
When players do not have decoration tokens (Token), they can directly spend gold coins to use the decoration lottery machine.
When you have Token, you will still follow the original lottery process of the game.
This version of the rules is:
- Press E after approaching the lottery machine to interact
- Only effective in store scene
- Deduct gold coins first, and then enter the original lottery process
- Display special gold coin lottery prompts when there is no Token
Default configuration
The default fee is in K:
- Base cost: 10
- Each increment: 1
- Maximum cost: 20
Default probability:
- Normal: 50%
- Rare: 30%
- Rare: 15%
- Ultra Rare: 5%
Online help
In multiplayer mode, this module uses "host authority" logic:
- When the host turns off the module function, the client will not display the gold coin lottery prompt and cannot use this function.
- When the host turns on the module function, the client will read the settings synchronized from the host
- Switches, languages, costs, probabilities, and increment times are all subject to the host settings.
- The real money deduction, probability determination, increment number increase, and archive saving are all executed on the host
suggestion:
- The functions in the room will not take effect until the host has installed and enabled this module.
- When this module is also installed on the client, the prompts, interactions and online experience will be more complete.
- If you just want to disable this function, turn it off directly from the host and enable the module.
Configuration interface
Current interface rules:
- The name of the module list on the left uses the English registration name CurrencyAsToken
- The configuration panel on the right uses Chinese
- The language item maintains the Chinese-English parallel format of Language/Language
- The module name field is displayed separately as gold coins instead of tokens
Configuration items
| Configuration items | Default value | Description |
|--------|--------|------|
| Module activation | Turn on | Master switch, after turning it off, the function of gold coins instead of tokens will be completely disabled |
| Language/Language | Chinese | Public documents and configuration instructions language switching |
| Basic cost/K | 10 | First gold coin lottery cost, range 10-100 K |
| Each increment/K | 1 | Additional cost after each gold coin draw, range 0-10 K |
| Maximum cost/K | 20 | Maximum cost for a single gold coin draw, range 10-100 K |
| Ordinary winning probability/% | 50 | Probability parameter of ordinary rewards, range 0-100% |
| Rare winning probability/% | 30 | Probability parameter of rare rewards, range 0-100% |
| Rare prize winning probability/% | 15 | Probability parameter of precious rewards, range 0-100% |
| Ultra-rare winning probability/% | 5 | Probability parameter of ultra-rare rewards, range 0-100% |
English
CurrencyAsToken allows players to spend in-game currency as a replacement for cosmetic tokens when they do not have enough tokens to use the Cosmetic Shop Machine.
If a token is available, the machine still follows the original game behavior.
This mod only changes the fallback case where the player has no usable token and would otherwise be unable to pull.
Features
- Press E near the Cosmetic Shop Machine to use currency instead of a token
- Only works in the shop
- Currency is deducted before the original pull sequence starts
- A custom prompt is shown when the player has no token
- The normal token flow is preserved when tokens are available
Default Settings
All cost values use K as the displayed unit:
- Base Cost / K: 10
- Cost Increment / K: 1
- Max Cost / K: 20
Default chance values:
- Common Chance / %: 50
- Uncommon Chance / %: 30
- Rare Chance / %: 15
- Ultra Rare Chance / %: 5
Multiplayer
This mod uses host-authoritative behavior in multiplayer:
- The host mu …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: