ClusterImprovements

v0.0.1·Updated 2025-05-06

Allows clusters that replace tier 3 enemies to appear beyond level 3

Screenshots 1 screenshots

About this mod Author’s original text

ClusterImprovements

  • Allows clusters that replace tier 3 enemies to appear beyond level 3.
  • TODO: Might also potentially fix duplicate enemies being super common due to a bug in the enemy spawning code.

-Jimothy, Employee of the year

Credits

  • Me, Myself, and I.
  • Sinik for pointing me to this weird problem.
  • Also JOATS for helping me understand this weird problem.
  • Rodrigo's beautiful mod icon.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ClusterImprovements-0.0.1.zip
File size
76.9 KiB