ClusterImprovements
Allows clusters that replace tier 3 enemies to appear beyond level 3
Screenshots 1 screenshots
About this mod Author’s original text
ClusterImprovements
- Allows clusters that replace tier 3 enemies to appear beyond level 3.
- TODO: Might also potentially fix duplicate enemies being super common due to a bug in the enemy spawning code.
-Jimothy, Employee of the year
Credits
- Me, Myself, and I.
- Sinik for pointing me to this weird problem.
- Also JOATS for helping me understand this weird problem.
- Rodrigo's beautiful mod icon.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack