CLOWNTOWN Modpack
MP for the dudes
About this mod Author’s original text
C.L.O.W.N.T.O.W.N. Modpack! Lobby size increased to 20 players
13 new player upgrades.
275+ new valuables and weapons
Players no longer take damage in the shop. (mostly)
The shop has upgraded to bigger shelves, and better music!
Shop items/upgrades now spawn inside levels.
If a player disconnects, their upgrades stay behind.
Reviving now gives you 20 HP. (previously 1HP)
Dead players can now hop around while spectating.
Text-to-speech is now available while dead.
5 new maps
- 3 custom facility layouts (Wesley's and Tolian's)
- Deeproot Garden (outdoor maze with weather events)
- A Familiar Stronghold
Added map voting
Map size scales with player count
Added a total map value tracker
7 new enemies
- The Mimic: you already know what it is
- The Gusher: blind, hunts based on sound
- The Roaster: a bigger, worse version of the Gusher
- Droids & Destroyers: roaming robots; the Destroyer has a targeting laser
- The Soldier: a rare hunter that wanders the halls mumbling to itself
- The Voodoo: a new threat connected to a cursed doll item
and ofc...
More cosmetics
Custom colors
Even more cosmetics
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: