Bounty Hunters
Earn extra money for killing monsters after the final extraction
About this mod Author’s original text
Bounty Hunters
Earn extra money for killing monsters after the final extraction. Bounty payouts scale with haul earned during the current level. All monster kills (first and repeat) count toward a cap of 40% of extracted haul by default. This percentage can be adjusted in the config.
Features
- gives extra money for killing monsters
- works great with Denis UI Killfeed for displaying monster kills
- supports customizable text visibility, colors, and scaling
Configuration
- File Location: BepInEx/config/denis.repo.bountyhuntersui.cfg
| Setting | Default | What it changes |
| --- | --- | --- |
| Bounty Hunters | true | Globally enables or disables the mod |
| Snow Text | true | Shows or hides the bounty HUD text without disabling the logic |
| % Reward Cap | 40 | Caps all bounty rewards based on the extracted haul (min 25%) |
| Text Color | Orange | Changes the bounty header style between Orange and Neutral |
| Text Scale | 1.0 | Scales the bounty HUD text |
Multiplayer scope
- Host authority controls bounty payout logic
- Clients can install the mod for HUD visibility, but payout logic only matters when the host has it
Dependencies
- Requires BepInEx only
Version History
- 1.3.1: Money is now added immediately when you kill an enemy (before entering shop)
- 1.3.0: Supports custom monster names from Denis UI Killfeed
- 1.2.1: Increased default bounty cap from 25% to 40%
- 1.2.0: Bounty payouts now scale with haul earned during the current level
- 1.1.0: Added reward previews before monsters are killed
- 1.0.1: Bounty text will not appear if the host does not have Bounty Hunters installed
- 1.0.0: Initial release
Credits
- Special thanks to minakkim for inspiring this mod
Developer Contact
Report bugs, suggest features, or provide feedback:
- Discord: disabro
- Steam: админ роблокса
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: