BossNotifier

v1.0.8·Updated 2026-05-27

Shows what enemies will spawn each level and lets the host disable Loom.

About this mod Author’s original text

BossNotifier

Tells you which enemies will spawn each level, and lets the host turn off Loom.

Features

Spawn Banner — At the start of each level, a brief banner appears at the top of the screen showing every enemy type that will spawn that level, with counts. For example: "2 Ducks Spawned, Headman Spawned, Tick Spawned." Each player sees the banner on their own screen, timed to when their level loading animation completes.

Disable Loom — A host-side config option to remove Loom from the spawn pool entirely. Useful for groups who find Loom unfun or want to learn the rest of the monster roster without it.

Configuration

There are two ways to change settings:

In-game (Recommended)

This mod ships with REPOConfig as a dependency, which gives you a settings menu inside the game. Open the menu, find BossNotifier, and toggle settings there. No file editing required.

If REPOConfig's UI isn't loading (this can happen briefly when the game updates and its dependency MenuLib hasn't been updated yet), use the manual method below until both update.

Manual (always works - Use in the event REPOConfig is down)

Run the game once with the mod installed so the config file generates. Then edit BepInEx/config/com.deegamenchill.bossnotifier.cfg in any text editor:

  • DisableLoom (default: false) — Host-only. If true, Loom is removed from the tier-3 spawn pool. Has no effect on non-host clients; only the host's setting matters.
  • ShowSpawnBanner (default: true) — Whether to show the on-screen banner. Per-player setting.
  • BannerDurationSeconds (default: 6) — How long the banner stays visible.

Changes to the config file are picked up the next time you start a level — no restart required.

Host vs Client

| Feature | Who needs the mod? |

|---|---|

| Spawn banner | Anyone who wants to see it (per-player) |

| Disable Loom | Host only (host decides spawns for the lobby) |

Compatibility

  • Game version: R.E.P.O. v0.4.0
  • BepInEx 5.4.21+
  • Should be compatible with most other R.E.P.O. mods. Spawn-pool mods that also modify EnemyDirector.enemiesDifficulty3 may interact unpredictably.

Issues

Found a bug? Open an issue on the project page or message me.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPacknickklmao-REPOConfig

File & checksum

Filename
BossNotifier-1.0.8.zip
File size
46.1 KiB