Better Upgrade Cost Scaling
Encourages Upgrade Splitting by scaling Upgrade Costs around the player with the maximum instances of an Upgrade
About this mod Author’s original text
Features
Instead of Upgrade Costs increasing with each type of Upgrade bought, this makes it now scale with the maximum amount of an Upgrade a player has.
If for example 3 players have 2 HP Upgrades each, then those will still cost as much as if you only bought 2. It would only increase once a player claims a third one.
This makes spreading Upgrades among your teammates a bit of a better strategy, since costs won't increase as fast.
v1.1.0
- Added a config option to set the amount of items that spawn in the shop.
Vanilla limit is 14, but mods like 'MoreShopItems' can increase this.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: