BeautifulNicknames
Renames vanilla enemies with custom nicknames. Robe becomes Wifey, Huntsman becomes Supák, and more. Client-side only, works in multiplayer.
About this mod Author’s original text
BeautifulNicknames
Renames vanilla R.E.P.O. enemies with custom nicknames. Client-side only — works in multiplayer without affecting other players.
Renames
| Original | Nickname |
|------------|-----------------|
| Robe | Wifey |
| Huntsman | Supák |
| Bowtie | I need to poop |
| Gnome | woo |
| Gambit | Zsömle |
| Mentalist | Alien |
| Hidden | Csongi |
How it works
The mod patches EnemyParent.enemyName and clears the localized name override so the custom nickname appears in the grab UI, bestiary, and other HUD elements.
Installation
- Install BepInExPack.
- Place BeautifulNicknamesProj.dll in BepInEx/plugins.
Compatibility
- Works with REPOLib and other mod-added enemies (only vanilla enemies are renamed).
- Client-side only — no host authority required.
- Safe to add or remove mid-run.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: