BeautifulNicknames

v0.0.1·Updated 2026-07-08

Renames vanilla enemies with custom nicknames. Robe becomes Wifey, Huntsman becomes Supák, and more. Client-side only, works in multiplayer.

About this mod Author’s original text

BeautifulNicknames

Renames vanilla R.E.P.O. enemies with custom nicknames. Client-side only — works in multiplayer without affecting other players.

Renames

| Original | Nickname |

|------------|-----------------|

| Robe | Wifey |

| Huntsman | Supák |

| Bowtie | I need to poop |

| Gnome | woo |

| Gambit | Zsömle |

| Mentalist | Alien |

| Hidden | Csongi |

How it works

The mod patches EnemyParent.enemyName and clears the localized name override so the custom nickname appears in the grab UI, bestiary, and other HUD elements.

Installation

  • Install BepInExPack.
  • Place BeautifulNicknamesProj.dll in BepInEx/plugins.

Compatibility

  • Works with REPOLib and other mod-added enemies (only vanilla enemies are renamed).
  • Client-side only — no host authority required.
  • Safe to add or remove mid-run.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
BeautifulNicknames-0.0.1.zip
File size
22.1 KiB