AutoPurgeValuables
Automatically removes unnecessary valuable objects during the final round.
About this mod Machine translation
🌐 ENGLISH
Overview
Auto-PurgeValuables is a simple utility mod that automatically removes all valuable objects (ValuableObject) when the mission enters the final extraction phase.
Optionally, you can configure it to remove valuables immediately after the level is generated.
🔧 Configuration
Config file location:
BepInEx/config/Kai.Auto-PurgeValuables.cfg
Settings
| Setting | Default | Description |
| ----------------------- | ------- | ---------------------------------------------------------------------------- |
| PurgeOnLevelGenerated | false | If enabled, valuables are removed right after the level finishes generating. |
| EnableDebugLog | false | Enables logging for debugging purposes. |
💬 Chat Commands
| Command | Description |
| ------- | ------------------------------------------- |
| /rv | Removes all valuables in the current scene. |
| /RV | Same as /rv (case-insensitive). |
(Host only)
🇯🇵 Japanese
summary
Auto-PurgeValuables は、ミッションがFinally drawn out フェーズに入った记に、
シーン内の すべてのvaluable object (ValuableObject) をAutomatically remove する MOD です.
The purpose of the creation and creation of valuable items is to cut them off and set them as intended.
🔧 Setupファイル
Set the location of ファイルの:
BepInEx/config/Kai.Auto-PurgeValuables.cfg
Setting items
| Setting name | デフォルト | Description |
| ----------------------- | ------- | -------------------- |
| PurgeOnLevelGenerated | false | After the ステージ is generated, the valuable items will be removed. |
| EnableDebugLog | false | にします. |
💬 チャットコマンド
| コマンド | Description |
| ----- | ---------------------------- |
| /rv | Now all valuable items are cut off. |
| /RV | /rv と同じです (Big characters・Small characters are ignoredされます). |
※ It is possible to use ホストのみ
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: