AssetPlacer
Loads GameObject assets into the game. Intended for pack makers.
About this mod Author’s original text
AssetPlacer
Description
A primitive mod that loads GameObjects from asset packages and allows placing them in specified scenes.
Usage
- Load the game with the mod installed once.
- Specify how many instances of assets should be placed in the config. It'll generate that number of configurations next restart.
- Place your assets in the AssetPlacer folder in the BepinEx mod config folder. The plugin also looks for "AssetPlacer" folders within the plugins folder.
- Load the game again.
- Configure where each asset should be placed. You can use UnityExplorer to move assets around then copy the transform values to the config.
- Reload the game and your assets should spawn where you configured them to.
Contact
You can find me on Discord (@tomatobird8) or Twitch.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack