AssetPlacer

v0.1.1·Updated 2025-12-22

Loads GameObject assets into the game. Intended for pack makers.

About this mod Author’s original text

AssetPlacer

Description

A primitive mod that loads GameObjects from asset packages and allows placing them in specified scenes.

Usage

  • Load the game with the mod installed once.
  • Specify how many instances of assets should be placed in the config. It'll generate that number of configurations next restart.
  • Place your assets in the AssetPlacer folder in the BepinEx mod config folder. The plugin also looks for "AssetPlacer" folders within the plugins folder.
  • Load the game again.
  • Configure where each asset should be placed. You can use UnityExplorer to move assets around then copy the transform values to the config.
  • Reload the game and your assets should spawn where you configured them to.

Contact

You can find me on Discord (@tomatobird8) or Twitch.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
AssetPlacer-0.1.1.zip
File size
102.8 KiB