AnotherEnemyHealthBars
Enemy health bars and floating damage numbers for R.E.P.O.
About this mod Author’s original text
AnotherEnemyHealthBars
Adds enemy health bars and floating damage numbers to R.E.P.O.
- A health bar appears above an enemy when you hit it (and, optionally, while you grab it).
- The bar shows current/max health, a colour gradient (green → red), and fades out by distance.
- Floating -damage numbers pop up on every hit.
- Colours and sizes are fully customizable via the config.
This is an independent re-implementation of the idea — it shares no code with other health‑bar mods.
Configuration
All options are under the BepInEx config (com.riggola.anotherenemyhealthbars.cfg).
Bar
| Setting | Default | Description |
|---|---|---|
| HeightOffset | 0.6 | Extra height above the auto-detected top of the enemy. |
| DisplaySeconds | 8 | How long the bar stays after the enemy was last hit/grabbed. |
| FadeDistance | 40 | Distance at which the bar fully fades out. |
| ShowOnGrab | true | Also show the bar while grabbing the enemy. |
| AlwaysVisible | false | Keep every enemy's bar visible at all times. |
Size
| Setting | Default | Description |
|---|---|---|
| BarScale | 1.0 | Overall size multiplier for the health bar (and its text). Range 0.25–5. |
| DamageNumberScale | 1.0 | Size multiplier for the floating damage numbers. Range 0.25–5. |
Colors
Colours are hex strings — #RRGGBB or #RRGGBBAA (the alpha channel controls transparency). An invalid value falls back to the default.
| Setting | Default | Description |
|---|---|---|
| BarColorHigh | #33D933 | Bar colour at full health. |
| BarColorLow | #D91A1A | Bar colour at (near) zero health; the fill blends between this and BarColorHigh. |
| BarBackground | #000000A6 | Bar background / frame colour (alpha = transparency). |
| TextColor | #FFFFFF | Colour of the "current / max" text. |
Damage Numbers
| Setting | Default | Description |
|---|---|---|
| Enabled | true | Show floating damage numbers. |
| ColorSmall | #FF8C26 | Colour of small hits (damage < 20). |
| ColorMedium | #FFCC33 | Colour of medium hits (damage 20–49). |
| ColorLarge | #FF4033 | Colour of large hits (damage ≥ 50). |
Colours can be edited live with ConfigurationManager — changes apply immediately.
Multiplayer
Purely client-side / visual. Each player who installs it sees the bars; players without it are unaffected. No host requirement.
Changelog
- 1.1.0 — Fully customizable colours (bar, background, text, damage numbers) and configurable bar / damage-number sizes.
- 1.0.0 — Initial release.
Credits
Made by AI.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: