AllPlayerCommands
【Host Only MOD】Host chat commands that execute actions on all participants.ホストが全Participantへ一寮実行するチャットコマンド MOD
About this mod Author’s original text
COMPATIBLE WITH COSMETICS UPDATE V0.4.0.
AllPlayerCommands
This mod is a host-only mod that lets the host execute chat commands against all participants from in-game chat.
No config is required.
Everything is controlled through chat commands.
Overview
AllPlayerCommands hooks the chat send flow and allows the host to run bulk commands against detected PlayerAvatar targets.
It is intended for testing, event play, quick party control, recovery, and debugging.
Version 4.0.0 updates the mod for REPO Cosmetics Update v0.4.0.
It fixes slash commands being sent as normal chat, restores chained short commands, improves large-lobby handling for /sa and /ta, and adds /kill for partial-name targeted kills.
Host-only Behavior
This mod executes commands only when all conditions below are met.
- The sender is the local player
- The local player is the host, Master Client, or singleplayer host
- The chat message starts with /
If a non-host enters the same commands, the mod does not execute them.
Depending on game state, the message may be sent as normal chat.
Installation
- Place AllPlayerCommands.dll into your BepInEx plugins folder
- Start the game
- Host a lobby or start singleplayer
- Open chat and enter a command
Quick Start
/ra
/ha
/sa
/ta
/kill playername
/kba 10
/dga 25
/hga 50
/exa 4
/ttsa Hello everyone
/tumbleall 3
/hpmaxall 200
/flickerall 2
/animspeedall 0.5 0.05 0.2 3
/pupilall 1.8 10 25 0.8 12 0.8 3
/tumblewingsall pink
/raha
/kara
/karaha
/sata
Full Command Reference
- Kill All
Kills all detected players.
Aliases.
- /ka
- /killall
- /killallplayers
- /killplayerall
Behavior.
- Sends an immediate forced death call to every detected player
- Intended for host-side event control, testing, or quick resets
- Kill by Partial Name
Kills players whose display name partially matches the text after /kill.
Syntax.
/kill [name]
Examples.
/kill repo
/kill player
Behavior.
- Targets every matching player, not only the first match
- Matching is partial and case-insensitive
- Empty /kill does nothing
- Revive All
Revives all dead players.
Aliases.
- /ra
- /reviveall
- /reviveallplayers
- /reviveplayerall
Behavior.
- Only dead players are affected
- Uses the death-head based revive path so the revive is forced cleanly
- Heal Full All
Fully heals all players.
Aliases.
- /ha
- /healall
- /healallplayers
- /healplayerall
Behavior.
- Applies a very large heal amount internally
- Intended to bring all players back to full health quickly
- Summon All
Teleports all players to the host or the valid host-side destination.
Aliases.
- /sa
- /summonall
- /summonallplayers
- /summonplayerall
Behavior.
- Living players are prepared before teleport
- Preparation includes tumble clear, stand-up request, and movement stabilization
- Dead players are moved through the death-head / corpse object when possible
- Execution is batched so large lobbies do not process every target in a single frame
Purpose.
- Gather everyone to the host quickly
- Useful for events, regrouping, debugging, and custom game modes
- Truck All
Teleports all players to the truck safety spawn point.
Aliases.
- /ta
- /truckall
- /truckallplayers
- /returntotruckall
Behavior.
- Living players are prepared before teleport just like Summon All
- Dead players are moved through the death-head / corpse object when possible
- Execution is batched for large lobbies
Purpose.
- Force regroup at the truck
- Reset party position quickly after combat or events
- Knockback All
Applies knockback to all players.
Aliases.
- /kba
- /knockbackall
- /knockall
- /impulseall
Syntax.
/kba [strength]
Parameters.
- strength (int, optional, default 5)
Examples.
/kba
/kba 15
- Damage All
Deals damage to all players.
Aliases.
- /dga
- /damageall
- /hurtall
- /hitall
Syntax.
/dga [damage]
Parameters.
- damage (int, optional, default 10)
Examples.
/dga
/dga 30
- Heal Amount All
Heals all players by a specified amount.
Aliases.
- /hga
- /healamountal
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: