AllMapValuables
【Host Only MOD】Spawns valuables from all normal maps on any normal map.どのマップでも全マップのvaluablesをGenerationします
About this mod Machine translation
COMPATIBLE WITH COSMETICS UPDATE V0.4.0.
AllMapValuables
This mod is a host-only mod that allows valuables from all normal maps to appear on any normal map.
The host controls the valuable generation pool.
Players who join the host do not need to install this mod for the valuable spawn result itself.
Features
- Mixes valuable presets from all normal gameplay maps.
- Keeps the original valuable volume categories such as Tiny, Small, Medium, Big, Wide, Tall, and VeryTall.
- Excludes shops, arenas, menus, lobbies, tutorials, and other non-gameplay levels.
- Supports per-level spawn weights for the valuable source pool.
- Can exclude the current map from the extra mixed pool.
- Falls back to vanilla valuable generation when an error occurs, if enabled.
- Uses reflection for version-sensitive shop, arena, and cosmetic world object checks.
Behavior
The mod patches ValuableDirector.SetupHost on the host side.
When a normal level starts, it builds a mixed valuable pool from every valid normal map that has ValuablePresets.
Each valuable size category is still spawned into the matching vanilla ValuableVolume type.
This means the mod changes which valuables can be selected, but it does not turn shops or arenas into valuable-spawning levels.
Host-only notes
Only the host or single-player instance runs the custom valuable generation.
Participants receive the generated objects through the normal networked game flow.
If the host disables the mod or custom generation fails and fallback is enabled, the vanilla valuable generation path is used.
Config
| Section | Setting | Description | Default | Minimum | Maximum |
|---|---|---:|---:|---:|---:|
| A General | EnableMod | Enables or disables this mod. | true | false | true |
| A General | EnableVerboseLog | Enables detailed debug logging. | false | false | true |
| A General | FallbackToVanillaOnError | Falls back to vanilla valuable generation when an error occurs. | true | false | true |
| A General | ExcludeCurrentMapFromExtraPool | Excludes the current map from the mixed valuable source pool. | false | false | true |
| B Level Valuable Weights | Level name generated at runtime | Controls the spawn weight for valuables from that level. These entries are created dynamically for valid normal levels. | 1 | 1 | 10 |
Installation
- Install BepInEx for R.E.P.O.
- Place the compiled AllMapValuables.dll in the BepInEx/plugins folder.
- Launch the game once to generate the config file.
- Edit the config values if needed.
Compatibility
This version is intended for R.E.P.O. v0.4.0.
The mod avoids direct references to version-sensitive members such as shop and arena helper methods so that the build is less likely to break when minor game DLL differences exist.
※Mod created by AI
COSMETICS UPDATE V0.4.0対応済み.
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AllMapValuables
このMODは, ホスト専用の, どのusually マップでもall normal マップのvaluable goodsをgenerated できるようにするMODです.
Precious items are generated by the side control system.
The generated result is reflected in the するだけであれば, and the participant side にこのMODをimport is necessary はありません.
Function
- All regular プレイマップのprecious product プリセットを blend
- Tiny, Small, Medium, Big, Wide, Tall, VeryTall
- Except for Semen, Array, Mirage, Rope, Hare, and Neon.
- It is possible to set the origin of valuables by creating heavy items.
- It is now possible to exclude the addition of mixed bags to the valuable items of Matabori.
- When Era is born, it is possible to reset the generation of Era's precious items.
- ショップ, アリーナ, コススメ客服のバージョンdifferential にReflection で対応
action style
このMODは、ホストlateralの ValuableDirector.SetupHost にPatchをapplicableします.
At the beginning of the normal レベル, the valid normal マップの ValuablePresets から Mixed precious goods プールをmade します.
Each valuable product is the same type as the original ValuableVolume.
つまり、Generation candidate になるType of precious goods を変 Update しますが、ショップやアリーナを precious goods generate レベルに変えるものでは …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: