After Hours
42 horror creatures with distinct gaits, 16 valuables, 384 neural sound cues, host controls and contextual voice mimics. Windows x64 beta.
About this mod Author’s original text
After Hours
After Hours expands R.E.P.O. with 42 original horror creatures, 16 original valuables, 384 character-specific sound cues, host controls, and three player-mimic enemies.
This is a Windows x64 beta built for R.E.P.O. v0.4.4.3. Every player in a multiplayer lobby must install the same After Hours version. The host controls creature selection, spawn share, meme creatures, and loot effects from Settings > Mods > After Hours.
Install
Choose Install with Mod Manager, select a profile, and launch with Start modded. installs BepInExPack, REPOLib, MenuLib, and REPOConfig automatically.
ExtractionPointConfirmButton is optional. It is compatible with After Hours but is intentionally not a dependency.
For manual installation, install the four dependencies, then copy the contents of this archive's BepInEx/plugins folder into the matching folder in the game or profile.
What is included
- 42 individually configurable creatures with distinct pursuit, movement, warning, attack, recovery, and counterplay patterns
- 16 valuables across all native size classes; eight can trigger warned random effects
- 384 original or licensed-and-remixed sound cues with a separate movement cue for every creature
- Three contextual player mimics that can borrow an eligible player's appearance, per-viewer alias, movement, and short recent voice phrases
- Host-authoritative spawning, multiplayer version checks, and diagnostic logs
The voice-mimic feature records short voice-chat phrases locally in memory while a lobby is active. Clips expire after five minutes and clear when leaving the lobby or when that player leaves. The feature does not upload voice or transcripts and does not write captured player audio to disk.
Host settings
Open Settings > Mods > After Hours. A spawn share of 0% keeps vanilla enemy selections; 100% replaces eligible enemy selections with enabled After Hours creatures. Changes apply on the next combat floor. The setting does not add extra enemy slots or spawn every species at once.
Diagnostics
When reporting a problem, include:
- BepInEx/LogOutput.log
- BepInEx/AfterHours-diagnostics.log
- BepInEx/AfterHours-spawn-status.txt
- Whether you hosted or joined, the floor, spawn share, and enabled creatures
Player voice clips and transcripts are never written to these logs.
Credits and license
Code, original meshes, and original scripts are GPL-3.0. Recorded audio layers retain their CC0 or CC-BY-3.0 terms. Full attribution and bundled-runtime notices are included in AUDIO-PROVENANCE.md, THIRD_PARTY.md, and the installed voice-runtime/licenses folder.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: