AdvancedREPO Config

v1.0.2·Updated 2025-04-05

Configuration framework capable of synchronizing host configuration with connected clients.

About this mod Author’s original text

AdvancedREPO.Config

Configuration framework which allows the synchronization of BepInEx configurations from host to clients.

If you want to use this as a developer you can simply use the extension method.Sync() for any ConfigEntry you've created like this:

StaminaPerUpgrade = configFile.Bind(

new ConfigDefinition("Stamina", "Upgrade stamina"),

10,

new ConfigDescription("How much stamina every upgrade gives.", new AcceptableValueRange(0, 100))).Sync();

This will return a ConfigField. During gameplay simply read the.Value of this ConfigField. Synchronization will be done by the framework on level start.

Source

The source code is licensed under a MIT license and available here:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackPotatoePet-AdvancedREPO_PatcherPotatoePet-AdvancedREPO_Utils

File & checksum

Filename
AdvancedREPO_Config-1.0.2.zip
File size
96.0 KiB