AdjustableGameEconomy

v1.3.1·Updated 2025-06-01

Item prices scale dynamically based on settings, player count, and progression. Adjustments apply to upgrades, health packs, power crystals, and more, with optional cost randomization.

About this mod Author’s original text

EN (Click to expand)

Adjustable Game Economy

This mod allows you to customize the pricing of various in-game items, including Upgrades, Health Packs, Power Crystals, and more. It supports multiplayer scaling, cost multipliers, and optional price randomization.

Features

  • Dynamic price scaling based on player count in multiplayer.
  • Customizable multipliers for different item types.
  • Option to disable price randomization, setting all costs to an average value.

How It Works

  • The item price is initially calculated using a random range and a global multiplier.
  • If randomization is disabled, the price is set to the average of min/max values.
  • Additional cost increases are applied based on:
  • Item type
  • Upgrade purchase history
  • Completed levels
  • Player count (if enabled in multiplayer)

Configuration

Modify settings in [GameDirection]/BepInEx/config/HopeEradicated.REPO.AdjustableGameEconomy.cfg.

For example, a value of 1.0 represents the default price (the mod does not affect the game in any way). A value of 1.5 represents 150% of the normal price, increasing the cost by 50%. You can adjust PlayerScaleArray size if you have more than 6 players. Simply expand the array by adding new values, e.g., "1,2,2.5,3,4,4.5,5,5.5,6".

📌 Toggle Settings (Click to expand)

| Category | Setting Name | Default Value | Description |

|-----------|----------------------------------|---------------|-------------|

| Toggles | UpgradePlayerCostScale | false | Scale upgrade costs based on the number of players |

| Toggles | HealthPackPlayerCostScale | false | Scale health pack costs based on the number of players |

| Toggles | DronePlayerCostScale | false | Scale drone costs based on the number of players |

| Toggles | CartPlayerCostScale | false | Scale cart costs based on the number of players |

| Toggles | PowerCrystalPlayerCostScale | false | Scale power crystal costs based on the number of players |

| Toggles | ExplosivePlayerCostScale | false | Scale explosive weapon costs based on the number of players |

| Toggles | MeleePlayerCostScale | false | Scale melee weapon costs based on the number of players |

| Toggles | GunPlayerCostScale | false | Scale gun costs based on the number of players |

| Toggles | OrbPlayerCostScale | false | Scale orb costs based on the number of players |

| Toggles | TrackerPlayerCostScale | false | Scale tracker costs based on the number of players |

| General | DisableCostRandomization | false | Disable price randomness and set values to average |

| General | DisableUpgradesPurchasedCostScale | false | Disable cost scaling based on upgrade purchases |

| General | DisableLevelsCompletedCostScale | false | Disable cost scaling based on completed levels |

💰 Price Multipliers (Click to expand)

| Category | Setting Name | Default Value | Description |

|--------------|---------------------------------|---------------|-------------|

| Multipliers | PurchaseHistoryScaleMultiplier | 1.0 | Adjusts existing purchase-scaling values (Upgrades) |

| Multipliers | LevelsCompletedScaleMultiplier | 1.0 | Adjusts existing level-scaling values (Crystals, Health Packs) |

| Multipliers | UpgradePriceMultiplier | 1.0 | Adjusts upgrade costs |

| Multipliers | DronePriceMultiplier | 1.0 | Adjusts drone costs |

| Multipliers | CartPriceMultiplier | 1.0 | Adjusts cart costs |

| Multipliers | PowerCrystalPriceMultiplier | 1.0 | Adjusts power crystal costs |

| Multipliers | ExplosivePriceMultiplier | 1.0 | Adjusts grenade/mine costs |

| Multipliers | MeleePriceMultiplier | 1.0 | Adjusts melee weapon costs |

| Multipliers | HealthPackPriceMultiplier | 1.0 | Adjusts health pack costs |

| Multipliers | GunPriceMultiplier | 1.0 | Adjusts gun costs |

| Multipliers | OrbPriceMultiplier | 1.0 | Adjusts orb costs |

| Multipliers | TrackerPriceMultiplier | 1.0 | Adjusts tracker costs |

🔢 Scale Arrays (Click to expand)

| Category | Setting Name | Default Value | Description |

|---------------|------------------|-------------------|---------

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
AdjustableGameEconomy-1.3.1.zip
File size
78.8 KiB