AddExtractionButton

v0.2.0·Updated 2026-07-21

Host-only extraction confirmation using a networked vanilla clown. Clients do not need the mod.

About this mod Author’s original text

Add Extraction Button

Adds a manual confirmation step to extraction in R.E.P.O. When an extraction

point opens, a vanilla networked clown appears beside the platform. Press its

nose to submit the extraction.

Multiplayer

Install the mod on the host. Clients do not need the mod: they can see and use

the clown through the game's existing networking.

How to use

  • Open an extraction point and load valuables normally.
  • Before the quota is met, pressing the nose plays the vanilla denial

response. The consumed clown remains visible during a brief anti-spam delay

and is then refreshed in place so it can be pressed again safely.

  • Once the quota is met or exceeded, press the nose to start the normal

extraction sequence.

Simultaneous or repeated network presses on the same clown produce only one

host-side action.

There is no timeout. A completed quota remains held until someone presses the

nose.

The extraction clown has zero value, so its initial spawn and replacements do

not affect haul value or quota accounting.

The confirmation gate is enabled only after all critical Harmony patches pass

compatibility checks. If a startup or runtime check fails, the mod safely

releases its gate and vanilla automatic extraction remains active.

Before spawning, the host measures the clown's real bounds, checks floor support

across its footprint, and rejects positions that overlap level geometry,

players, or other objects. The vanilla network object is created directly at

that final collision-tested pose, so current players and late joiners do not see

an intermediate-position jump.

The network proxy is owned by the host, and its zero value is buffered for late

joiners. Before a new host creates a proxy, the mod checks for a marked proxy

left by the previous host and avoids spawning a duplicate.

If no fully supported collision-free position is available, the proxy

disappears, loses ownership, cannot be replaced after a denied press, or the

vanilla denial feedback cannot be sent, the current extraction fails open. This

fallback is tied to an actual failure; normal confirmation still has no timeout.

Configuration

The configuration file is created after the first launch at:

BepInEx/config/DJDarkLucky.AddExtractionButton.cfg

Logging.DebugLogging is disabled by default. Normal logging contains only

plugin startup, extraction activation, warnings, and errors. Enable the option

and restart the game to include detailed extraction discovery, clown spawn,

interaction, replacement, and network diagnostics.

Requirements

  • BepInEx 5
  • R.E.P.O. (tested with version 0.4.4.3)

REPOLib is not required.

Known limitation

An unmodded client may briefly see their grab beam attach to the clown. The host

keeps the actual object fixed in place.

Feedback and author

  • Send feedback, report a bug, or suggest an improvement
  • DJ_DarkLucky on Twitch

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
AddExtractionButton-0.2.0.zip
File size
189.9 KiB