AbioticFactorValuables

v1.3.2·Updated 2026-06-01

Adds 40 new items with various properties from the game Abiotic Factor!

Screenshots 5 screenshots

About this mod Author’s original text

Abiotic Factor Valuables

A mod that adds 5 shop items and 35 random valuables from the game Abiotic Factor! Now updated to REPO v0.3.0! Please report any bugs caused by the new version.

Due to the similar pixelated art styles between Abiotic Factor and R.E.P.O., these items and valuables should fit right in aesthetically!

All shop items are configurable. Valuables should be configured via Enemy and Valuable Spawn Manager or other similar mods.

These items have intentionally been kept spoiler-free. Please check out Abiotic Factor on Steam if you like these items!

I've spent way more time modding games than I ever thought I would. If you'd like to donate to help me make more content like this, I have a Ko-Fi here: Ko-Fi link <3

Items

Crowbar: A splice between a Sword and a Baseball Bat in terms of stats, it's a decently powerful melee weapon that costs similar amounts to the Baseball Bat.

Energy Pistol: Only deals 40 damage, but is pretty accurate and ragdolls most lighter enemies. Has a good amount of battery life too. Has a slow passive recharge function while held, but be careful; enemies can hear it charging.

Lodestone Crossbow: Deals 200 damage, is highly accurate, and is capable of downing any enemy in the game for a decent amount of time. Long reload time. Only has 3 shots before recharging. Good to save for big threats. Rather expensive.

[NEW] Slushie Bomb: Throwable weapon that freezes enemies and players hit for 5 seconds, similar to stunning them. Once primed, shatters upon impact with any surface at a decent velocity. Can only spawn in the secret compartment in the shop.

Tech Scepter: A powerful but expensive melee weapon that electrocutes foes. Not super durable due to its more technological build, and deals decent damage to other players or yourself if you accidentally (or intentionally) hit them.

Valuables

McJannek Station:

  • Anteverse Gem (can also spawn in Swiftbroom Academy and Museum of Human Art)
  • Box of Screws (can also spawn in Headman Manor)
  • Briefcase (can also spawn in Headman Manor)
  • Desk Phone
  • GATE Security Crate
  • Snacks Vending Machine (functional!)
  • Tesla Coil (functional!)
  • TV Forklift Certification (functional!)
  • Unfortunate Spacemen Arcade Machine (can also spawn in Museum of Human Art, functional!)
  • Water Cooler (can also spawn in Museum of Human Art)

Headman Manor:

  • Can of Peas (can also spawn in McJannek Station)
  • Creepy Pumpkin Painting (can also spawn in Swiftbroom Academy and Museum of Human Art)
  • Desk Leg (can also spawn in McJannek Station, functional!)
  • Diamond Pest Statue
  • Dog Photo Frame (can also spawn in McJannek Station)
  • Human Brain (can also spawn in Swiftbroom Academy and Museum of Human Art)
  • Lodestone (can also spawn in Swiftbroom Academy)
  • The Red Chair (can also spawn in Museum of Human Art)
  • TV Channel 5 (functional!)

Swiftbroom Academy:

  • Antelight
  • Armor Stand (can also spawn in Museum of Human Art)
  • Corn Husk Doll (can also spawn in Headman Manor)
  • Crystalline Vial
  • Fog Lantern (can also spawn in Museum of Human Art)
  • Glow Tulip (can also spawn in Museum of Human Art)
  • Greyeb (can also spawn in Museum of Human Art, functional!)
  • Pitchfork (can also spawn in Headman Manor)
  • Reservoir Growth (can also spawn in McJannek Station)

All Maps:

  • Anvil
  • Gravity Cube (functional!)
  • Nachos
  • Rubber Band Ball (functional!)
  • Saltz
  • Slushie
  • Unassuming Bell (functional!)

Pictures (Spoilers Ahead!)

Note that pictures do not feature items from v1.1.0.

Credits

All assets come from Abiotic Factor, please go support the devs! Shoutout to Magic_Wesley, s1ckboy, JacobG5 and Xu Xiaolan for help with code and testing. Shoutout to CritHaxXoG/Zehs for creating REPOLib and answering questions for me! This project would likely have been abandoned without y'all. <3

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Zehs-REPOLibBepInEx-BepInExPack

File & checksum

Filename
AbioticFactorValuables-1.3.2.zip
File size
14.6 MiB