AbioticFactorCosmetics
Adds various cosmetics from Abiotic Factor!
About this mod Author’s original text
AbioticFactorCosmetics
Adds various cosmetics from Abiotic Factor!
In total there are 615 cosmetics, all separated into their own respective categories...
- Backpacks
- Beards (In all 14 color variants!)
- Belts
- Glasses
- Grubsuit (Cursed!)
- Hair (In all 14 color variants!)
- Hats (and Helmets, masks, etc.)
- IDCards
- Misc (Like an antethermite charge taped to your chest)
- Pests (Animated!)
- Phys_Trinkets (They wiggle!)
- Pocketsquares
- Ties
- Trinkets
Did I miss something? Have suggestions on things that could be done better? Encounter bugs? Please let me know! Feel free to contact me via my Discord below.
Discord: @Nylyak/Nylyak#9800
Please check out Abiotic Factor on Steam, Playstation, or Xbox if you like these cosmetics. It is a fantastic game that I cannot recommend enough!
I do not own any of these models, as they belong to Deep Field Games.
Physics!
Cosmetics in the group "Phys_Trinkets" have jiggle bones!:D
Credit for this goes to HGG, with their JigglePhysicsPlugin. (
It was originally created for Lethal Company, but the plugin itself works like a charm for anyone wanting to add jiggle physics to models!
Further credit goes to Naelstrof, who created the original UnityJigglePhysics ( scripts that HGG's plugin compiles for BepInEx.
Installation
Requirements:
- MoreHead (by YMC_MHZ)
- MoreHeadUtilities (by Maygik)
BepInEx/plugins/YMC_MHZ-MoreHead
BepInEx/plugins/Maygik-MoreHeadUtilities
Manual Installation
- Download and extract the archive.
- Unzip Nylyak-AbioticFactorCosmetics folder into your BepInEx/plugins directory:
BepInEx/plugins/Nylyak-AbioticFactorCosmetics
Automatic Install (Recommended)
r2modman
Required dependencies will be installed automatically.
Mod Conflicts
Incompatible with:
- None that I know of
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: