M3S90
A hybrid fire-mode shotgun.
Screenshots 1 screenshots
About this mod Author’s original text
Benelli M3 Super 90
This is a pump-action shotgun, but also not.
Changelog
1.0.0
Initial release
1.1.0
- New features:
- Added different sounds for the slide in semi-auto mode.
1.2.0
- Changes:
- Made mats smooth, forgot to do that, oops.
- Centered view for Lock Gun To Center option (yuck).
- Made shells not clip into the top of the screen.
- The sights are still misaligned if the gun distance is set too high. Probably due to how the pose system for this is set up (???)
1.3.0
- Changes:
- Made sound for releasing firemode switch different
- Added custom sounds for shells
- Moved sounds to new sounds system sound sounds
1.3.1
- Changes:
- Fixed magazine plugin not being loaded because lmao
1.4.0
- Changes:
- Fixed missing ammo box prefab in the fucking ModShellCasingScript that caused a shitload of errors to appear out the ass when loading new tile what the fuck Clarence
- Rebuilt audio banks to fix very noticeable latency
- Fixed stupid ass typo in the Tactics blurb on the pause menu
Usage & Features
- Go to the debug menu, and start the custom campaign, or go to the debug menu and spawn the gun + ammo in.
- Press "E" (by default) to enable ammo insert mode, then press "Z" (by default) to insert ammo in the mag.
- Press the hammer key when the bolt is closed to switch firing modes.
- While in semi-auto mode, you may be subject to malfunctions:D.
- It shoots 12 Gauge Fléchettes.
- The safety also works:).
Credits baybeeeee
- Szikaka for carrying me in Elden Ring, and having made the Winchester and the Tube Magazine Script, among other stuff
- Wolfire for this game (me want LCR)
- BSG for the sounds, models, and textures
- Blackfoot Studios for some of the sounds
- Rest by moi (Ciarence#6364)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackSzikaka-Receiver_2_Modding_Kit