Nightfall V1.1.1
A revamp that focuses on high-intensity combat
About this mod Machine translation
A revamp that focuses on high-intensity combat
Acknowledgments:
Technical guidance: Rabbit-TooneedIM, KOF-KOY
Development tools: chenstack
Test: Inescapable fantasy, Wally, be careful Jing
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Comes from a fantasy that pays tribute to the rise of evil, makes high-quality revisions, is too lazy to do scientific research in private, and in the end can only make shit. This revision features high-intensity combat, changes to the weapon system, enhanced drop pools, and encourages total annihilation.
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Installation Notes: It is the same as Rabbit Berserker. Regardless of whether the manager prompts conflict or not, do not use functional MOD.
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Change description:
- A large number of changes to enemy configurations
- The weapon system has been changed. The purchase of weapons in the store has been cancelled. Guns with stronger performance will be picked up during the game or unlocked in the spinel store. The upgrade cost will be increased. To a certain extent, the weapon modification arrangement will be emphasized.
- The drop pool has been enhanced, and more bullets and money can be picked up, thus encouraging all enemies to be wiped out.
- The effects of suitcases and some pendants have been changed. If the effects cannot be displayed normally, you can check the normal effects one by one from the typewriter, synthesis interface, and merchants.
- The recovery effect of green herbs is reduced by 50%. Three-color grass can restore full health normally and provide 20% additional health limit. Three-color grass can restore full health and provide a small amount of maximum health.
- The perfect rebound against the blind man and mutated Krausa no longer consumes durability.
- Item stacking and improvement
- Bounty spinel upgrade
V1.0.4 changes:
- Cancel the weapon rear seat
- Lyon's running speed multiplier in combat status is increased from 0.9 to 1.0 (game mechanism, forced deceleration in combat status, running speed multiplier in idle status is 1.15)
- The duration of Lyon’s escape from burning is halved.
V1.1.1 changes:
- Repair of empty boxes and dropped items (99%)
- More weapons can be equipped with lasers (SG 09R, Punisher, W-870, Striker, TMP, LE5, Broken Wing Butterfly)
- There is no need to return to the valley in Chapter 3. The original enemies will be refreshed in Chapter 2.
- Laser moved to Spinel Store
5.CQBR can be obtained in Chapter 7
- The blood volume of the blind man on the farm in Chapter 1 is halved.
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Known BUG:
The enemies in the valley at the beginning of Chapter 3 and on the way back to the valley are tracking abnormally. Shooting them will most likely cause them to track normally.
Triggering the spider too early in the crane battle will most likely cause the character to get stuck.
(Fixed) Many monster spawning bugs were found on the expert difficulty and below. I will use the modifier to go through the normal difficulty as quickly as possible to find other bugs. Now if you want to play the expert difficulty, I suggest you select the expert difficulty and then use the chenstack modifier to lock the game difficulty coefficient below expert.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.