they keep coming
How long can you hold on? No matter how many you kill, they'll still keep coming. Prepare strategies, set traps and erect weapons. Shape the environment to your liking and provide yourself with cover. Once they start coming, they keep coming.
Screenshots 8 screenshots
About this mod Machine translation
How long can you hold on? No matter how many you kill, they'll still keep coming. Prepare strategies, set traps and erect weapons. Shape the environment to your liking and provide yourself with cover. Once they start coming, they keep coming.
TheyKeepComing
🎮 **An extreme survival challenge mod for Red Dead Redemption 2**
✨ Latest news (0.2-alpha)
- **New debugging mode**: Please check the documentation for details.
- **Custom Locations**: Player teleport points and enemy spawn points can now be customized.
- **Optimized performance**: The pedestrian/vehicle density will be automatically set to 0 when the module is loaded.
🧟♂️ About this mod
This mod will teleport you to **Saint Denis Cemetery** and spawn a certain number of enemies to attack you. The key is this: **Every time you kill an enemy, a new one will immediately spawn**, ensuring that the number of enemies chasing you always remains the same.
- **Endless Challenge**: The only way out is... to death!
- **Battle statistics**: When you fall, your **survival time and number of kills** will be displayed, and these data will also be saved in the `TheyKeepComing.log` file.
- **Share the Glory**: Show off to your friends with your amazing number of kills and survival time!
⚙️ Configuration instructions
All settings are in the `TheyKeepComing.ini` file.
- **Number of enemies**: You can customize the number of enemies (`MaxEnemies`) that exist at the same time, ranging from **10 to 512**. The lower the number, the better the performance and the less likely the game will crash.
- **Key Binding**: All keys can be customized, please refer to Microsoft's official virtual key code table for settings.
- **Debug Mode**: Change the `Debug` value in the INI file to `1` to enable:
- Press **F2** to save the current position to the log.
- Press **F3** while the zombie wave is active to stop the zombie wave.
- **ScriptHook Debug Mode**: Create an empty file named `ScriptHookRDR2.dev` in the game's home directory. Press **Ctrl+R** in the game to uninstall all scripts (one beep), replace the `.asi` file and press **Ctrl+R** again to reload (three beeps), which will also reload the configuration of this module.
🎮 How to use (default keys)
- **Start Challenge**: Press **F3** and you will be teleported to Saint-Denis Cemetery. If already in the cemetery, pressing **F3** will start the attack directly (enemies pour in from the west gate).
- **Pre-battle preparation**: Before starting, you can use the **Generator Menu** to lay out the battlefield:
- Press the **X** key to activate the generator menu, press **X** multiple times to cycle through different menus (explosives, objects, mounted weapons, etc.).
- Press the number keys **1-9** to select the item and enter placement mode.
- Move to find a suitable position in placement mode, press **Q** to rotate the object clockwise (hold **Shift** to rotate counterclockwise).
- Press the **E** key to confirm placement.
- Select `> DEL LAST SPAWNED` in the explosives menu to delete the last placed object.
- **Note**: To delete all placed objects, a game save needs to be reloaded.
⚠️ IMPORTANT INFORMATION
- **STABILITY**: This mod is provided AS IS and **will most likely cause the game to crash** at some point.
- **SAVE SAFE**: **Do not save your game after using this mod** and be sure to disable autosave. After the game is over, please load the previous save.
- **Compatibility**: Tested with NativeTrainer installed. If it doesn't work or crashes frequently, try:
- **Reduce the number of enemies** in the configuration file.
- Remove scripts other than Alexander Blade's ScriptHook, NativeTrainer, and this mod.
- **Environment Reset**: When the module is running, the pedestrian/vehicle density will be automatically set to 0. **Please remember to remove or deactivate this module after the game is over** to restore the normal game world.
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🙏 **Special Thanks**
- **Author**: Dr. Nemo
- **Thanks to Alexander Blade** for …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.